X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=5a71aa34bae2be1470016f1c9ef7a3848447503a;hb=61ff840cd211f10d45dca8c4dad2cca5f68aaa42;hp=3a65f339344787512f59597c1483a3596ec4376c;hpb=28e0d3968ae72b0df0e7193a417eb30d1097f734;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index 3a65f339..5a71aa34 100644 --- a/source/material.h +++ b/source/material.h @@ -4,6 +4,7 @@ #include #include "bindable.h" #include "color.h" +#include "programdata.h" namespace Msp { namespace GL { @@ -19,23 +20,39 @@ public: { public: Loader(Material &); - + private: void ambient(float, float, float, float); void diffuse(float, float, float, float); void specular(float, float, float, float); void emission(float, float, float, float); + void shininess(float); }; private: + enum ParameterMask + { + AMBIENT = 1, + DIFFUSE = 2, + SPECULAR = 4, + EMISSION = 8, + SHININESS = 16 + }; + Color ambient; Color diffuse; Color specular; Color emission; float shininess; + ProgramData shdata; public: Material(); + +private: + void update_parameter(int) const; + +public: void set_ambient(const Color &a); void set_diffuse(const Color &d); void set_specular(const Color &s); @@ -46,6 +63,7 @@ public: const Color &get_specular() const { return specular; } const Color &get_emission() const { return emission; } float get_shininess() const { return shininess; } + const ProgramData &get_shader_data() const { return shdata; } void bind() const; };