X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=3a65f339344787512f59597c1483a3596ec4376c;hb=2524bb81a3a642830b88a4268fedc03d59a93e60;hp=b2ea995ef66a083d265eccde7feef0e5e9997c15;hpb=4c89817d6e060323ec1ddd275f3265cea688c650;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index b2ea995e..3a65f339 100644 --- a/source/material.h +++ b/source/material.h @@ -1,20 +1,32 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ +#include +#include "bindable.h" #include "color.h" namespace Msp { namespace GL { -class Material +/** +Stores OpenGL material properties. Since OpenGL does not support material +objects, application of material is done with several calls to glMaterial. +*/ +class Material: public BindableWithDefault { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(Material &); + + private: + void ambient(float, float, float, float); + void diffuse(float, float, float, float); + void specular(float, float, float, float); + void emission(float, float, float, float); + }; + private: Color ambient; Color diffuse; @@ -29,7 +41,12 @@ public: void set_specular(const Color &s); void set_emission(const Color &e); void set_shininess(float s); - void apply(); + const Color &get_ambient() const { return ambient; } + const Color &get_diffuse() const { return diffuse; } + const Color &get_specular() const { return specular; } + const Color &get_emission() const { return emission; } + float get_shininess() const { return shininess; } + void bind() const; }; } // namespace GL