X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=17ea88391238ec31533261578c43ae244cf4e3a7;hb=c1e297b01f07be122e9909a1ae9c04f0c51dfc21;hp=a149f6d4131fe0ee928f361aabd6065605948921;hpb=99ffd618b531395fe369b33fb029855d57547365;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index a149f6d4..17ea8839 100644 --- a/source/material.h +++ b/source/material.h @@ -10,10 +10,14 @@ namespace Msp { namespace GL { /** -Stores OpenGL material properties. Since OpenGL does not support material -objects, application of material is done with several calls to glMaterial. +Stores basic material properties. This includes color and reflection +parameters, but does not include texturing. Materials interact with light +soucres and ambient lighting to produce the base color of a surface. Textures +can be used to add detail. + +Material provides a set of uniform variables for use with shaders. */ -class Material: public BindableWithDefault +class Material { public: class Loader: public DataFile::CollectionObjectLoader @@ -37,15 +41,6 @@ public: }; private: - enum ParameterMask - { - AMBIENT = 1, - DIFFUSE = 2, - SPECULAR = 4, - EMISSION = 8, - SHININESS = 16 - }; - Color ambient; Color diffuse; Color specular; @@ -57,24 +52,36 @@ private: public: Material(); -private: - void update_parameter(int) const; + /** Sets the ambient color of the material. Provided to shaders with the + name material.ambient. */ + void set_ambient(const Color &); -public: - void set_ambient(const Color &a); - void set_diffuse(const Color &d); - void set_specular(const Color &s); - void set_emission(const Color &e); - void set_shininess(float s); + /** Sets the diffuse (direction-independent) color of the material. + Provided to shaders with the name material.diffuse. */ + void set_diffuse(const Color &); + + /** Sets the specular (direction-dependent) color of the material. Provided + to shaders with the name material.specular. */ + void set_specular(const Color &); + void set_emission(const Color &); + + /** Sets the specular exponent of the material. Provided to shaders with + the name material.shininess. */ + void set_shininess(float); + + /** Sets the reflectivity of the material. Provided to shaders with the + name reflectivity. Has no effect when shaders are not used. */ void set_reflectivity(float); + const Color &get_ambient() const { return ambient; } const Color &get_diffuse() const { return diffuse; } const Color &get_specular() const { return specular; } const Color &get_emission() const { return emission; } float get_shininess() const { return shininess; } float get_reflectivity() const { return reflectivity; } + + /** Returns the uniforms for the material. */ const ProgramData &get_shader_data() const { return shdata; } - void bind() const; }; } // namespace GL