X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=ef3662e964d8be98421e6e187256b0f028daa232;hb=fd62e55d37716787fe909883a1b18e5b8128ec80;hp=f165c744fcdf06277c362977954b800c06e6e6df;hpb=5c59a04e253bf7868796fc0dc8e9768ad1988b33;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index f165c744..ef3662e9 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,86 +1,86 @@ -/* $Id$ +#include +#include +#include "basicmaterial.h" +#include "gl.h" +#include "resources.h" +#include "texturing.h" +#include "uniform.h" -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "material.h" +using namespace std; namespace Msp { namespace GL { -Material::Material(): - ambient(0.2), - diffuse(0.8), - specular(0), - emission(0), - shininess(0) -{ } - -void Material::set_ambient(const Color &a) +Program *Material::create_compatible_shader() const { - ambient=a; + return new Program(create_program_source()); } -void Material::set_diffuse(const Color &d) +const Program *Material::create_compatible_shader(DataFile::Collection &coll) const { - diffuse=d; + string source = create_program_source(); + string name = format("_material_%016x.glsl", hash64(source)); + Program *shprog = coll.find(name); + if(shprog) + return shprog; + + shprog = new Program(create_program_source()); + try + { + coll.add(name, shprog); + } + catch(...) + { + delete shprog; + throw; + } + + return shprog; } -void Material::set_specular(const Color &s) +void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const { - specular=s; -} + if(!tex) + return; -void Material::set_emission(const Color &e) -{ - emission=e; -} - -void Material::set_shininess(float s) -{ - shininess=s; -} + int unit = -1; -void Material::apply() const -{ - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); -} + if(const Uniform *uni = tex_shdata.find_uniform(name)) + if(const Uniform1i *uni_int = dynamic_cast(uni)) + unit = uni_int->get(); + if(unit<0) + unit = texturing.find_free_unit(name); + if(unit<0) + throw runtime_error("no free texunit"); -Material::Loader::Loader(Material &m): - mat(m) -{ - add("ambient", &Loader::ambient); - add("diffuse", &Loader::diffuse); - add("specular", &Loader::specular); - add("emission", &Loader::emission); - add("shininess", &Material::shininess); + texturing.attach(unit, *tex); + tex_shdata.uniform(name, unit); } -void Material::Loader::ambient(float r, float g, float b, float a) +Material::MaterialRegistry &Material::get_material_registry() { - mat.ambient=GL::Color(r, g, b, a); + static MaterialRegistry registry; + static bool initialized = false; + if(!initialized) + { + registry.register_type("basic"); + } + return registry; } -void Material::Loader::diffuse(float r, float g, float b, float a) -{ - mat.diffuse=GL::Color(r, g, b, a); -} -void Material::Loader::specular(float r, float g, float b, float a) +DataFile::Loader::ActionMap Material::GenericLoader::shared_actions; + +Material::GenericLoader::GenericLoader(DataFile::Collection *c): + coll(c) { - mat.specular=GL::Color(r, g, b, a); + set_actions(shared_actions); } -void Material::Loader::emission(float r, float g, float b, float a) +void Material::GenericLoader::init_actions() { - mat.emission=GL::Color(r, g, b, a); + get_material_registry().add_all(*this); } } // namespace GL