X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=ef3662e964d8be98421e6e187256b0f028daa232;hb=fd62e55d37716787fe909883a1b18e5b8128ec80;hp=8bd6e54ca51b4bf1a48d5b86c07da3fe075d76c5;hpb=3500f13f51dabadd2e7f06b81820936520cc8115;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index 8bd6e54c..ef3662e9 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,21 +1,59 @@ +#include +#include #include "basicmaterial.h" #include "gl.h" #include "resources.h" #include "texturing.h" +#include "uniform.h" using namespace std; namespace Msp { namespace GL { +Program *Material::create_compatible_shader() const +{ + return new Program(create_program_source()); +} + +const Program *Material::create_compatible_shader(DataFile::Collection &coll) const +{ + string source = create_program_source(); + string name = format("_material_%016x.glsl", hash64(source)); + Program *shprog = coll.find(name); + if(shprog) + return shprog; + + shprog = new Program(create_program_source()); + try + { + coll.add(name, shprog); + } + catch(...) + { + delete shprog; + throw; + } + + return shprog; +} + void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const { if(!tex) return; - int unit = texturing.find_free_unit(name); + int unit = -1; + + if(const Uniform *uni = tex_shdata.find_uniform(name)) + if(const Uniform1i *uni_int = dynamic_cast(uni)) + unit = uni_int->get(); + + if(unit<0) + unit = texturing.find_free_unit(name); if(unit<0) throw runtime_error("no free texunit"); + texturing.attach(unit, *tex); tex_shdata.uniform(name, unit); }