X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=b0f62bbc5fbef9f1d07b7bcfd4b688135394c32e;hb=4af69ec90120a0be828a1ae475a38674087110b5;hp=d6e21683d2a7f3b8fb08498b269419d386d7d9d7;hpb=126161d1d44ab9503bc747d24a07b7b9d15e527a;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index d6e21683..b0f62bbc 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,99 +1,57 @@ +#include "basicmaterial.h" #include "gl.h" -#include "material.h" +#include "resources.h" +#include "texturing.h" +#include "uniform.h" + +using namespace std; namespace Msp { namespace GL { -Material::Material(): - ambient(0.2), - diffuse(0.8), - specular(0), - emission(0), - shininess(0) -{ } - -void Material::update_parameter(int mask) const +void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const { - if(cur_obj!=this) + if(!tex) return; - if(mask&AMBIENT) - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - if(mask&DIFFUSE) - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - if(mask&SPECULAR) - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - if(mask&EMISSION) - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - if(mask&SHININESS) - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); -} - -void Material::set_ambient(const Color &a) -{ - ambient = a; - update_parameter(AMBIENT); -} - -void Material::set_diffuse(const Color &d) -{ - diffuse = d; - update_parameter(DIFFUSE); -} - -void Material::set_specular(const Color &s) -{ - specular = s; - update_parameter(SPECULAR); -} + int unit = -1; -void Material::set_emission(const Color &e) -{ - emission = e; - update_parameter(EMISSION); -} + if(const Uniform *uni = tex_shdata.find_uniform(name)) + if(const Uniform1i *uni_int = dynamic_cast(uni)) + unit = uni_int->get(); -void Material::set_shininess(float s) -{ - shininess = s; - update_parameter(SHININESS); -} + if(unit<0) + unit = texturing.find_free_unit(name); + if(unit<0) + throw runtime_error("no free texunit"); -void Material::bind() const -{ - if(set_current(this)) - update_parameter(-1); + texturing.attach(unit, *tex); + tex_shdata.uniform(name, unit); } - -Material::Loader::Loader(Material &m): - DataFile::ObjectLoader(m) +Material::MaterialRegistry &Material::get_material_registry() { - add("ambient", &Loader::ambient); - add("diffuse", &Loader::diffuse); - add("specular", &Loader::specular); - add("emission", &Loader::emission); - add("shininess", &Material::shininess); + static MaterialRegistry registry; + static bool initialized = false; + if(!initialized) + { + registry.register_type("basic"); + } + return registry; } -void Material::Loader::ambient(float r, float g, float b, float a) -{ - obj.ambient = GL::Color(r, g, b, a); -} -void Material::Loader::diffuse(float r, float g, float b, float a) -{ - obj.diffuse = GL::Color(r, g, b, a); -} +DataFile::Loader::ActionMap Material::GenericLoader::shared_actions; -void Material::Loader::specular(float r, float g, float b, float a) +Material::GenericLoader::GenericLoader(DataFile::Collection *c): + coll(c) { - obj.specular = GL::Color(r, g, b, a); + set_actions(shared_actions); } -void Material::Loader::emission(float r, float g, float b, float a) +void Material::GenericLoader::init_actions() { - obj.emission = GL::Color(r, g, b, a); + get_material_registry().add_all(*this); } } // namespace GL