X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=b0f62bbc5fbef9f1d07b7bcfd4b688135394c32e;hb=4af69ec90120a0be828a1ae475a38674087110b5;hp=b5ec6a5cd913209940acdd68558f1dc072fda8aa;hpb=927a1aa0a3a27e463ec0efc08bd08e7c4e969909;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index b5ec6a5c..b0f62bbc 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,98 +1,57 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include "basicmaterial.h" #include "gl.h" -#include "material.h" +#include "resources.h" +#include "texturing.h" +#include "uniform.h" + +using namespace std; namespace Msp { namespace GL { -Material::Material(): - ambient(0.2), - diffuse(0.8), - specular(0), - emission(0), - shininess(0) -{ } - -void Material::set_ambient(const Color &a) +void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const { - ambient=a; -} + if(!tex) + return; -void Material::set_diffuse(const Color &d) -{ - diffuse=d; -} + int unit = -1; -void Material::set_specular(const Color &s) -{ - specular=s; -} + if(const Uniform *uni = tex_shdata.find_uniform(name)) + if(const Uniform1i *uni_int = dynamic_cast(uni)) + unit = uni_int->get(); -void Material::set_emission(const Color &e) -{ - emission=e; -} + if(unit<0) + unit = texturing.find_free_unit(name); + if(unit<0) + throw runtime_error("no free texunit"); -void Material::set_shininess(float s) -{ - shininess=s; + texturing.attach(unit, *tex); + tex_shdata.uniform(name, unit); } -void Material::bind() const +Material::MaterialRegistry &Material::get_material_registry() { - if(current!=this) + static MaterialRegistry registry; + static bool initialized = false; + if(!initialized) { - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); - current=this; + registry.register_type("basic"); } + return registry; } -void Material::unbind() -{ - current=0; -} - -const Material *Material::current=0; - - -Material::Loader::Loader(Material &m): - DataFile::ObjectLoader(m) -{ - add("ambient", &Loader::ambient); - add("diffuse", &Loader::diffuse); - add("specular", &Loader::specular); - add("emission", &Loader::emission); - add("shininess", &Material::shininess); -} - -void Material::Loader::ambient(float r, float g, float b, float a) -{ - obj.ambient=GL::Color(r, g, b, a); -} -void Material::Loader::diffuse(float r, float g, float b, float a) -{ - obj.diffuse=GL::Color(r, g, b, a); -} +DataFile::Loader::ActionMap Material::GenericLoader::shared_actions; -void Material::Loader::specular(float r, float g, float b, float a) +Material::GenericLoader::GenericLoader(DataFile::Collection *c): + coll(c) { - obj.specular=GL::Color(r, g, b, a); + set_actions(shared_actions); } -void Material::Loader::emission(float r, float g, float b, float a) +void Material::GenericLoader::init_actions() { - obj.emission=GL::Color(r, g, b, a); + get_material_registry().add_all(*this); } } // namespace GL