X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=a99f3c2cccc83f235b1da411f474288f386cffe7;hb=218b613dc4d3898996bfda8e3ce1db32f7e1f929;hp=1d5a4087af2b3b8f6c9db232792c7eff45732a1c;hpb=a40fc85277dba5c34402a0e703d038efd30cc57b;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index 1d5a4087..a99f3c2c 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,120 +1,107 @@ +#include +#include +#include "basicmaterial.h" #include "gl.h" -#include "material.h" +#include "pbrmaterial.h" #include "resources.h" +#include "texturing.h" +#include "uniform.h" + +using namespace std; namespace Msp { namespace GL { -Material::Material() +Program *Material::create_compatible_shader() const { - set_ambient(0.2); - set_diffuse(0.8); - set_specular(0); - set_emission(0); - set_shininess(0); - set_reflectivity(0); + return new Program(create_program_source()); } -void Material::set_ambient(const Color &a) +const Program *Material::create_compatible_shader(DataFile::Collection &coll) const { - ambient = a; - shdata.uniform("material.ambient", ambient); -} + string source = create_program_source(); + string name = format("_material_%016x.glsl", hash64(source)); + Program *shprog = coll.find(name); + if(shprog) + return shprog; -void Material::set_diffuse(const Color &d) -{ - diffuse = d; - shdata.uniform("material.diffuse", diffuse); -} + shprog = new Program(create_program_source()); + try + { + coll.add(name, shprog); + } + catch(...) + { + delete shprog; + throw; + } -void Material::set_specular(const Color &s) -{ - specular = s; - shdata.uniform("material.specular", specular); + return shprog; } -void Material::set_emission(const Color &e) +void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const { - emission = e; - shdata.uniform("material.emission", emission); -} + if(!tex) + return; -void Material::set_shininess(float s) -{ - shininess = s; - shdata.uniform("material.shininess", shininess); -} + int unit = -1; -void Material::set_reflectivity(float r) -{ - reflectivity = r; - shdata.uniform("reflectivity", reflectivity); -} + if(const Uniform *uni = tex_shdata.find_uniform(name)) + if(const Uniform1i *uni_int = dynamic_cast(uni)) + unit = uni_int->get(); + if(unit<0) + unit = texturing.find_free_unit(name); + if(unit<0) + throw runtime_error("no free texunit"); -Material::Loader::Loader(Material &m): - DataFile::CollectionObjectLoader(m, 0) -{ - init(); + texturing.attach(unit, *tex, sampler); + tex_shdata.uniform(name, unit); } -Material::Loader::Loader(Material &m, Collection &c): - DataFile::CollectionObjectLoader(m, &c) +Material::MaterialRegistry &Material::get_material_registry() { - init(); + static MaterialRegistry registry; + static bool initialized = false; + if(!initialized) + { + registry.register_type("basic"); + registry.register_type("pbr"); + } + return registry; } -void Material::Loader::init() -{ - if(Resources *res = dynamic_cast(coll)) - srgb = res->get_srgb_conversion(); - else - srgb = false; - - add("ambient", &Loader::ambient); - add("diffuse", &Loader::diffuse); - add("specular", &Loader::specular); - add("emission", &Loader::emission); - add("shininess", &Loader::shininess); - add("reflectivity", &Loader::reflectivity); -} -Color Material::Loader::make_color(float r, float g, float b, float a) -{ - Color c(r, g, b, a); - if(srgb) - c = c.to_linear(); - return c; -} +Material::Loader::Loader(Material &m): + CollectionObjectLoader(m, 0) +{ } -void Material::Loader::ambient(float r, float g, float b, float a) -{ - obj.set_ambient(make_color(r, g, b, a)); -} +Material::Loader::Loader(Material &m, Collection &c): + CollectionObjectLoader(m, &c) +{ } -void Material::Loader::diffuse(float r, float g, float b, float a) +void Material::Loader::init_actions() { - obj.set_diffuse(make_color(r, g, b, a)); + add("sampler", &Loader::sampler); } -void Material::Loader::specular(float r, float g, float b, float a) +void Material::Loader::sampler(const std::string &name) { - obj.set_specular(make_color(r, g, b, a)); + obj.sampler = &get_collection().get(name); } -void Material::Loader::emission(float r, float g, float b, float a) -{ - obj.set_emission(make_color(r, g, b, a)); -} -void Material::Loader::shininess(float s) +DataFile::Loader::ActionMap Material::GenericLoader::shared_actions; + +Material::GenericLoader::GenericLoader(DataFile::Collection *c): + coll(c) { - obj.set_shininess(s); + set_actions(shared_actions); } -void Material::Loader::reflectivity(float r) +void Material::GenericLoader::init_actions() { - obj.set_reflectivity(r); + get_material_registry().add_all(*this); } } // namespace GL