X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=a2814cff1ad6ccfdac3347e14f5a3ce130451e45;hb=refs%2Fheads%2Fmaster;hp=1d5a4087af2b3b8f6c9db232792c7eff45732a1c;hpb=a40fc85277dba5c34402a0e703d038efd30cc57b;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp deleted file mode 100644 index 1d5a4087..00000000 --- a/source/material.cpp +++ /dev/null @@ -1,121 +0,0 @@ -#include "gl.h" -#include "material.h" -#include "resources.h" - -namespace Msp { -namespace GL { - -Material::Material() -{ - set_ambient(0.2); - set_diffuse(0.8); - set_specular(0); - set_emission(0); - set_shininess(0); - set_reflectivity(0); -} - -void Material::set_ambient(const Color &a) -{ - ambient = a; - shdata.uniform("material.ambient", ambient); -} - -void Material::set_diffuse(const Color &d) -{ - diffuse = d; - shdata.uniform("material.diffuse", diffuse); -} - -void Material::set_specular(const Color &s) -{ - specular = s; - shdata.uniform("material.specular", specular); -} - -void Material::set_emission(const Color &e) -{ - emission = e; - shdata.uniform("material.emission", emission); -} - -void Material::set_shininess(float s) -{ - shininess = s; - shdata.uniform("material.shininess", shininess); -} - -void Material::set_reflectivity(float r) -{ - reflectivity = r; - shdata.uniform("reflectivity", reflectivity); -} - - -Material::Loader::Loader(Material &m): - DataFile::CollectionObjectLoader(m, 0) -{ - init(); -} - -Material::Loader::Loader(Material &m, Collection &c): - DataFile::CollectionObjectLoader(m, &c) -{ - init(); -} - -void Material::Loader::init() -{ - if(Resources *res = dynamic_cast(coll)) - srgb = res->get_srgb_conversion(); - else - srgb = false; - - add("ambient", &Loader::ambient); - add("diffuse", &Loader::diffuse); - add("specular", &Loader::specular); - add("emission", &Loader::emission); - add("shininess", &Loader::shininess); - add("reflectivity", &Loader::reflectivity); -} - -Color Material::Loader::make_color(float r, float g, float b, float a) -{ - Color c(r, g, b, a); - if(srgb) - c = c.to_linear(); - return c; -} - -void Material::Loader::ambient(float r, float g, float b, float a) -{ - obj.set_ambient(make_color(r, g, b, a)); -} - -void Material::Loader::diffuse(float r, float g, float b, float a) -{ - obj.set_diffuse(make_color(r, g, b, a)); -} - -void Material::Loader::specular(float r, float g, float b, float a) -{ - obj.set_specular(make_color(r, g, b, a)); -} - -void Material::Loader::emission(float r, float g, float b, float a) -{ - obj.set_emission(make_color(r, g, b, a)); -} - -void Material::Loader::shininess(float s) -{ - obj.set_shininess(s); -} - -void Material::Loader::reflectivity(float r) -{ - obj.set_reflectivity(r); -} - -} // namespace GL -} // namespace Msp