X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=810ecd174d81fb407730b33b0488b456dcee4f86;hb=5d2b42b370d4669e2eb018cb3bdf46293f4c04ea;hp=8bd6e54ca51b4bf1a48d5b86c07da3fe075d76c5;hpb=3500f13f51dabadd2e7f06b81820936520cc8115;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index 8bd6e54c..810ecd17 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,22 +1,61 @@ +#include +#include #include "basicmaterial.h" #include "gl.h" +#include "pbrmaterial.h" #include "resources.h" #include "texturing.h" +#include "uniform.h" using namespace std; namespace Msp { namespace GL { +Program *Material::create_compatible_shader() const +{ + return new Program(create_program_source()); +} + +const Program *Material::create_compatible_shader(DataFile::Collection &coll) const +{ + string source = create_program_source(); + string name = format("_material_%016x.glsl", hash64(source)); + Program *shprog = coll.find(name); + if(shprog) + return shprog; + + shprog = new Program(create_program_source()); + try + { + coll.add(name, shprog); + } + catch(...) + { + delete shprog; + throw; + } + + return shprog; +} + void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const { if(!tex) return; - int unit = texturing.find_free_unit(name); + int unit = -1; + + if(const Uniform *uni = tex_shdata.find_uniform(name)) + if(const Uniform1i *uni_int = dynamic_cast(uni)) + unit = uni_int->get(); + + if(unit<0) + unit = texturing.find_free_unit(name); if(unit<0) throw runtime_error("no free texunit"); - texturing.attach(unit, *tex); + + texturing.attach(unit, *tex, sampler); tex_shdata.uniform(name, unit); } @@ -26,12 +65,33 @@ Material::MaterialRegistry &Material::get_material_registry() static bool initialized = false; if(!initialized) { + initialized = true; registry.register_type("basic"); + registry.register_type("pbr"); } return registry; } +Material::Loader::Loader(Material &m): + CollectionObjectLoader(m, 0) +{ } + +Material::Loader::Loader(Material &m, Collection &c): + CollectionObjectLoader(m, &c) +{ } + +void Material::Loader::init_actions() +{ + add("sampler", &Loader::sampler); +} + +void Material::Loader::sampler(const std::string &name) +{ + obj.sampler = &get_collection().get(name); +} + + DataFile::Loader::ActionMap Material::GenericLoader::shared_actions; Material::GenericLoader::GenericLoader(DataFile::Collection *c):