X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=1d5a4087af2b3b8f6c9db232792c7eff45732a1c;hb=cf17331b8ddc0e00c3ba452e0f4dfa183dc8e019;hp=13f2d1d9d9f785ddefa152a22ad3f4dd0fed3a01;hpb=e37851b98dde5082ee92570354746f2f92e21940;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index 13f2d1d9..1d5a4087 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -12,64 +12,43 @@ Material::Material() set_specular(0); set_emission(0); set_shininess(0); -} - -void Material::update_parameter(int mask) const -{ - if(cur_obj!=this) - return; - - if(mask&AMBIENT) - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - if(mask&DIFFUSE) - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - if(mask&SPECULAR) - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - if(mask&EMISSION) - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - if(mask&SHININESS) - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); + set_reflectivity(0); } void Material::set_ambient(const Color &a) { ambient = a; shdata.uniform("material.ambient", ambient); - update_parameter(AMBIENT); } void Material::set_diffuse(const Color &d) { diffuse = d; shdata.uniform("material.diffuse", diffuse); - update_parameter(DIFFUSE); } void Material::set_specular(const Color &s) { specular = s; shdata.uniform("material.specular", specular); - update_parameter(SPECULAR); } void Material::set_emission(const Color &e) { emission = e; shdata.uniform("material.emission", emission); - update_parameter(EMISSION); } void Material::set_shininess(float s) { shininess = s; shdata.uniform("material.shininess", shininess); - update_parameter(SHININESS); } -void Material::bind() const +void Material::set_reflectivity(float r) { - if(set_current(this)) - update_parameter(-1); + reflectivity = r; + shdata.uniform("reflectivity", reflectivity); } @@ -97,6 +76,7 @@ void Material::Loader::init() add("specular", &Loader::specular); add("emission", &Loader::emission); add("shininess", &Loader::shininess); + add("reflectivity", &Loader::reflectivity); } Color Material::Loader::make_color(float r, float g, float b, float a) @@ -132,5 +112,10 @@ void Material::Loader::shininess(float s) obj.set_shininess(s); } +void Material::Loader::reflectivity(float r) +{ + obj.set_reflectivity(r); +} + } // namespace GL } // namespace Msp