X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=1d5a4087af2b3b8f6c9db232792c7eff45732a1c;hb=a40fc85277dba5c34402a0e703d038efd30cc57b;hp=7d90dd5a5878f51fb7de27fddef0b89b28ffbf6e;hpb=a6acc6fc98f8571eaaa66f726c1ff4d60abe4f58;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index 7d90dd5a..1d5a4087 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,5 +1,6 @@ #include "gl.h" #include "material.h" +#include "resources.h" namespace Msp { namespace GL { @@ -11,95 +12,99 @@ Material::Material() set_specular(0); set_emission(0); set_shininess(0); -} - -void Material::update_parameter(int mask) const -{ - if(cur_obj!=this) - return; - - if(mask&AMBIENT) - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - if(mask&DIFFUSE) - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - if(mask&SPECULAR) - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - if(mask&EMISSION) - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - if(mask&SHININESS) - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); + set_reflectivity(0); } void Material::set_ambient(const Color &a) { ambient = a; shdata.uniform("material.ambient", ambient); - update_parameter(AMBIENT); } void Material::set_diffuse(const Color &d) { diffuse = d; shdata.uniform("material.diffuse", diffuse); - update_parameter(DIFFUSE); } void Material::set_specular(const Color &s) { specular = s; shdata.uniform("material.specular", specular); - update_parameter(SPECULAR); } void Material::set_emission(const Color &e) { emission = e; shdata.uniform("material.emission", emission); - update_parameter(EMISSION); } void Material::set_shininess(float s) { shininess = s; shdata.uniform("material.shininess", shininess); - update_parameter(SHININESS); } -void Material::bind() const +void Material::set_reflectivity(float r) { - if(set_current(this)) - update_parameter(-1); + reflectivity = r; + shdata.uniform("reflectivity", reflectivity); } Material::Loader::Loader(Material &m): - DataFile::ObjectLoader(m) + DataFile::CollectionObjectLoader(m, 0) { + init(); +} + +Material::Loader::Loader(Material &m, Collection &c): + DataFile::CollectionObjectLoader(m, &c) +{ + init(); +} + +void Material::Loader::init() +{ + if(Resources *res = dynamic_cast(coll)) + srgb = res->get_srgb_conversion(); + else + srgb = false; + add("ambient", &Loader::ambient); add("diffuse", &Loader::diffuse); add("specular", &Loader::specular); add("emission", &Loader::emission); add("shininess", &Loader::shininess); + add("reflectivity", &Loader::reflectivity); +} + +Color Material::Loader::make_color(float r, float g, float b, float a) +{ + Color c(r, g, b, a); + if(srgb) + c = c.to_linear(); + return c; } void Material::Loader::ambient(float r, float g, float b, float a) { - obj.set_ambient(GL::Color(r, g, b, a)); + obj.set_ambient(make_color(r, g, b, a)); } void Material::Loader::diffuse(float r, float g, float b, float a) { - obj.set_diffuse(GL::Color(r, g, b, a)); + obj.set_diffuse(make_color(r, g, b, a)); } void Material::Loader::specular(float r, float g, float b, float a) { - obj.set_specular(GL::Color(r, g, b, a)); + obj.set_specular(make_color(r, g, b, a)); } void Material::Loader::emission(float r, float g, float b, float a) { - obj.set_emission(GL::Color(r, g, b, a)); + obj.set_emission(make_color(r, g, b, a)); } void Material::Loader::shininess(float s) @@ -107,5 +112,10 @@ void Material::Loader::shininess(float s) obj.set_shininess(s); } +void Material::Loader::reflectivity(float r) +{ + obj.set_reflectivity(r); +} + } // namespace GL } // namespace Msp