X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=1d5a4087af2b3b8f6c9db232792c7eff45732a1c;hb=a40fc85277dba5c34402a0e703d038efd30cc57b;hp=310834f3554a50619dcc404f066a269ca952d666;hpb=50e504e2171295d5922ddf87b358e0024db3ce40;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index 310834f3..1d5a4087 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,98 +1,120 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include "gl.h" #include "material.h" +#include "resources.h" namespace Msp { namespace GL { -Material::Material(): - ambient(0.2), - diffuse(0.8), - specular(0), - emission(0), - shininess(0) -{ } +Material::Material() +{ + set_ambient(0.2); + set_diffuse(0.8); + set_specular(0); + set_emission(0); + set_shininess(0); + set_reflectivity(0); +} void Material::set_ambient(const Color &a) { - ambient=a; + ambient = a; + shdata.uniform("material.ambient", ambient); } void Material::set_diffuse(const Color &d) { - diffuse=d; + diffuse = d; + shdata.uniform("material.diffuse", diffuse); } void Material::set_specular(const Color &s) { - specular=s; + specular = s; + shdata.uniform("material.specular", specular); } void Material::set_emission(const Color &e) { - emission=e; + emission = e; + shdata.uniform("material.emission", emission); } void Material::set_shininess(float s) { - shininess=s; + shininess = s; + shdata.uniform("material.shininess", shininess); } -void Material::bind() const +void Material::set_reflectivity(float r) { - if(current!=this) - { - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); - current=this; - } + reflectivity = r; + shdata.uniform("reflectivity", reflectivity); } -void Material::unbind() + +Material::Loader::Loader(Material &m): + DataFile::CollectionObjectLoader(m, 0) { - current=0; + init(); } -const Material *Material::current=0; - +Material::Loader::Loader(Material &m, Collection &c): + DataFile::CollectionObjectLoader(m, &c) +{ + init(); +} -Material::Loader::Loader(Material &m): - mat(m) +void Material::Loader::init() { + if(Resources *res = dynamic_cast(coll)) + srgb = res->get_srgb_conversion(); + else + srgb = false; + add("ambient", &Loader::ambient); add("diffuse", &Loader::diffuse); add("specular", &Loader::specular); add("emission", &Loader::emission); - add("shininess", &Material::shininess); + add("shininess", &Loader::shininess); + add("reflectivity", &Loader::reflectivity); +} + +Color Material::Loader::make_color(float r, float g, float b, float a) +{ + Color c(r, g, b, a); + if(srgb) + c = c.to_linear(); + return c; } void Material::Loader::ambient(float r, float g, float b, float a) { - mat.ambient=GL::Color(r, g, b, a); + obj.set_ambient(make_color(r, g, b, a)); } void Material::Loader::diffuse(float r, float g, float b, float a) { - mat.diffuse=GL::Color(r, g, b, a); + obj.set_diffuse(make_color(r, g, b, a)); } void Material::Loader::specular(float r, float g, float b, float a) { - mat.specular=GL::Color(r, g, b, a); + obj.set_specular(make_color(r, g, b, a)); } void Material::Loader::emission(float r, float g, float b, float a) { - mat.emission=GL::Color(r, g, b, a); + obj.set_emission(make_color(r, g, b, a)); +} + +void Material::Loader::shininess(float s) +{ + obj.set_shininess(s); +} + +void Material::Loader::reflectivity(float r) +{ + obj.set_reflectivity(r); } } // namespace GL