X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;h=0359ab3f332fd41b90590d229efe0391c7c22c70;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hp=25c21ff21988b3aed6a00419cb4dcc9ec2450a9f;hpb=4c89817d6e060323ec1ddd275f3265cea688c650;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index 25c21ff2..0359ab3f 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,10 +1,4 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include "gl.h" #include "material.h" namespace Msp { @@ -20,36 +14,75 @@ Material::Material(): void Material::set_ambient(const Color &a) { - ambient=a; + ambient = a; } void Material::set_diffuse(const Color &d) { - diffuse=d; + diffuse = d; } void Material::set_specular(const Color &s) { - specular=s; + specular = s; } void Material::set_emission(const Color &e) { - emission=e; + emission = e; } void Material::set_shininess(float s) { - shininess=s; + shininess = s; +} + +void Material::bind() const +{ + if(set_current(this)) + { + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); + } +} + +void Material::unbind() +{ + set_current(0); +} + + +Material::Loader::Loader(Material &m): + DataFile::ObjectLoader(m) +{ + add("ambient", &Loader::ambient); + add("diffuse", &Loader::diffuse); + add("specular", &Loader::specular); + add("emission", &Loader::emission); + add("shininess", &Material::shininess); +} + +void Material::Loader::ambient(float r, float g, float b, float a) +{ + obj.ambient = GL::Color(r, g, b, a); +} + +void Material::Loader::diffuse(float r, float g, float b, float a) +{ + obj.diffuse = GL::Color(r, g, b, a); +} + +void Material::Loader::specular(float r, float g, float b, float a) +{ + obj.specular = GL::Color(r, g, b, a); } -void Material::apply() +void Material::Loader::emission(float r, float g, float b, float a) { - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); + obj.emission = GL::Color(r, g, b, a); } } // namespace GL