X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.cpp;fp=source%2Fmaterial.cpp;h=13f2d1d9d9f785ddefa152a22ad3f4dd0fed3a01;hb=e37851b98dde5082ee92570354746f2f92e21940;hp=7d90dd5a5878f51fb7de27fddef0b89b28ffbf6e;hpb=49758ab622d2e8ed4b3a60d7b9afc4abd741300c;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index 7d90dd5a..13f2d1d9 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,5 +1,6 @@ #include "gl.h" #include "material.h" +#include "resources.h" namespace Msp { namespace GL { @@ -73,8 +74,24 @@ void Material::bind() const Material::Loader::Loader(Material &m): - DataFile::ObjectLoader(m) + DataFile::CollectionObjectLoader(m, 0) { + init(); +} + +Material::Loader::Loader(Material &m, Collection &c): + DataFile::CollectionObjectLoader(m, &c) +{ + init(); +} + +void Material::Loader::init() +{ + if(Resources *res = dynamic_cast(coll)) + srgb = res->get_srgb_conversion(); + else + srgb = false; + add("ambient", &Loader::ambient); add("diffuse", &Loader::diffuse); add("specular", &Loader::specular); @@ -82,24 +99,32 @@ Material::Loader::Loader(Material &m): add("shininess", &Loader::shininess); } +Color Material::Loader::make_color(float r, float g, float b, float a) +{ + Color c(r, g, b, a); + if(srgb) + c = c.to_linear(); + return c; +} + void Material::Loader::ambient(float r, float g, float b, float a) { - obj.set_ambient(GL::Color(r, g, b, a)); + obj.set_ambient(make_color(r, g, b, a)); } void Material::Loader::diffuse(float r, float g, float b, float a) { - obj.set_diffuse(GL::Color(r, g, b, a)); + obj.set_diffuse(make_color(r, g, b, a)); } void Material::Loader::specular(float r, float g, float b, float a) { - obj.set_specular(GL::Color(r, g, b, a)); + obj.set_specular(make_color(r, g, b, a)); } void Material::Loader::emission(float r, float g, float b, float a) { - obj.set_emission(GL::Color(r, g, b, a)); + obj.set_emission(make_color(r, g, b, a)); } void Material::Loader::shininess(float s)