X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flighting.h;h=931d06d3daf8d2e72aede2af04452b0d0a2e740a;hb=5c5d094255ae5b0a07f99392a5a099ad9c8e8e38;hp=5469cef5a8df3755d5c2fbb7dd13a734855d62ca;hpb=c51030d1cb2308d30db80303a561de1774dfdb76;p=libs%2Fgl.git diff --git a/source/lighting.h b/source/lighting.h index 5469cef5..931d06d3 100644 --- a/source/lighting.h +++ b/source/lighting.h @@ -24,6 +24,8 @@ private: Color sky_color; Vector3 sky_direction; Geometry::Angle horizon_angle; + Color fog_color; + float fog_density; std::vector lights; public: @@ -45,6 +47,16 @@ public: Has no effect without shaders. */ void set_horizon_angle(const Geometry::Angle &); + /** Sets the fog color, which is blended into distant surfaces. */ + void set_fog_color(const Color &); + + /** Sets the density of the fog. Zero means no fog. */ + void set_fog_density(float); + + /** Sets the density of the fog so that the blending factor at the given + distance is 50%. */ + void set_fog_half_distance(float); + /** Attaches a light source. If the attachment index is greater than LightUnit::get_n_units, the Lighting can't be bound for legacy mode. */ void attach(unsigned, const Light &); @@ -52,6 +64,10 @@ public: /** Detaches a light source. */ void detach(unsigned); + /** Returns an attached light. If no light is attached at that index, null + is returned. */ + const Light *get_attached_light(unsigned) const; + /** Updates a ProgramData object with the uniforms for the Lighting, including all attached light sources. A view matrix must be passed in. */ void update_shader_data(ProgramData &, const Matrix &) const;