X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flighting.h;h=593d8039fe5c8365269b757f963173b14289cd51;hb=a1eb8711ba225bb4423868c50369ad5592465171;hp=85d5fb0406c877cb0d89e855cc6d6cff2b90a384;hpb=efe80f5a696b4a3be2378dc6d635c89676afa12d;p=libs%2Fgl.git diff --git a/source/lighting.h b/source/lighting.h index 85d5fb04..593d8039 100644 --- a/source/lighting.h +++ b/source/lighting.h @@ -1,38 +1,26 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2008 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_LIGHTING_H_ #define MSP_GL_LIGHTING_H_ #include +#include "bindable.h" #include "color.h" #include "gl.h" +#include "programdata.h" namespace Msp { namespace GL { class Light; -enum -{ - LIGHTING = GL_LIGHTING -}; - /** Encapsulates global lighting parameters and a number of individual lights. */ -class Lighting +class Lighting: public Bindable { private: Color ambient; std::vector lights; - static const Lighting *current; - public: Lighting(); @@ -41,6 +29,8 @@ public: void attach(unsigned, const Light &); void detach(unsigned); + + void update_shader_data(ProgramData &, const Matrix &) const; void bind() const; static void unbind();