X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flighting.h;h=572b2c896ba89a4eb322aae9d03d8d4cd8420de6;hb=df20a7e137542a4156cc5ffa8118d59de6b68547;hp=931d06d3daf8d2e72aede2af04452b0d0a2e740a;hpb=bbd21944fae06f134625b2f5595c3aab36c3aa9e;p=libs%2Fgl.git diff --git a/source/lighting.h b/source/lighting.h index 931d06d3..572b2c89 100644 --- a/source/lighting.h +++ b/source/lighting.h @@ -17,19 +17,38 @@ class Light; Encapsulates global lighting parameters and any number of individual light sources. */ -class Lighting: public Bindable +class Lighting { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(Lighting &); + + private: + void ambient(float, float, float); + void fog_color(float, float, float); + void fog_density(float); + void fog_half_distance(float); + void horizon_angle(float); + void light(unsigned); + void sky_color(float, float, float); + void zenith_direction(float, float, float); + }; + private: Color ambient; Color sky_color; - Vector3 sky_direction; + Vector3 zenith_direction; Geometry::Angle horizon_angle; Color fog_color; float fog_density; std::vector lights; + std::vector owned_data; public: Lighting(); + ~Lighting(); /** Sets the ambient lighting color. Affects all surfaces in the scene. */ void set_ambient(const Color &); @@ -39,9 +58,9 @@ public: /** Sets the color of the sky at zenith. Has no effect without shaders. */ void set_sky_color(const Color &); - /** Sets the direction of the sky. Defaults to positive Z axis. Has no + /** Sets the direction of the zenith. Defaults to positive Z axis. Has no effect without shaders. */ - void set_sky_direction(const Vector3 &); + void set_zenith_direction(const Vector3 &); /** Sets the angle where skylight cuts off, counted from the true horizon. Has no effect without shaders. */ @@ -57,8 +76,7 @@ public: distance is 50%. */ void set_fog_half_distance(float); - /** Attaches a light source. If the attachment index is greater than - LightUnit::get_n_units, the Lighting can't be bound for legacy mode. */ + /** Attaches a light source. */ void attach(unsigned, const Light &); /** Detaches a light source. */ @@ -71,10 +89,6 @@ public: /** Updates a ProgramData object with the uniforms for the Lighting, including all attached light sources. A view matrix must be passed in. */ void update_shader_data(ProgramData &, const Matrix &) const; - - void bind() const; - - static void unbind(); }; } // namespace GL