X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flighting.h;h=40360fc588508e9cc13cfd63f1b826f972017fea;hb=0c1e15e36a46bada35b905b2bdd35f6f48ce7cb0;hp=8b3feb5f343af74622aa26b8b9689697a8da09a3;hpb=fc0f53b1981436d39a27884376e852dca5671fda;p=libs%2Fgl.git diff --git a/source/lighting.h b/source/lighting.h index 8b3feb5f..40360fc5 100644 --- a/source/lighting.h +++ b/source/lighting.h @@ -22,8 +22,10 @@ class Lighting: public Bindable private: Color ambient; Color sky_color; - Vector3 sky_direction; + Vector3 zenith_direction; Geometry::Angle horizon_angle; + Color fog_color; + float fog_density; std::vector lights; public: @@ -37,14 +39,27 @@ public: /** Sets the color of the sky at zenith. Has no effect without shaders. */ void set_sky_color(const Color &); - /** Sets the direction of the sky. Defaults to positive Z axis. Has no + /** Sets the direction of the zenith. Defaults to positive Z axis. Has no effect without shaders. */ - void set_sky_direction(const Vector3 &); + void set_zenith_direction(const Vector3 &); + + /// Deprecated alias for set_zenith_direction + void set_sky_direction(const Vector3 &d) { set_zenith_direction(d); } /** Sets the angle where skylight cuts off, counted from the true horizon. Has no effect without shaders. */ void set_horizon_angle(const Geometry::Angle &); + /** Sets the fog color, which is blended into distant surfaces. */ + void set_fog_color(const Color &); + + /** Sets the density of the fog. Zero means no fog. */ + void set_fog_density(float); + + /** Sets the density of the fog so that the blending factor at the given + distance is 50%. */ + void set_fog_half_distance(float); + /** Attaches a light source. If the attachment index is greater than LightUnit::get_n_units, the Lighting can't be bound for legacy mode. */ void attach(unsigned, const Light &);