X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flighting.h;h=063bbf2b4eb5a5f81bb75a6931ba5833d603b377;hb=e720536d5feacf6136b5621c98b72d206e44f64c;hp=31e75a44c66b36442778b7ac2d07e0add0a6f342;hpb=42ace9ac1350d3ae009bdd2fb335ac1e57d1b36b;p=libs%2Fgl.git diff --git a/source/lighting.h b/source/lighting.h index 31e75a44..063bbf2b 100644 --- a/source/lighting.h +++ b/source/lighting.h @@ -1,28 +1,18 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2008 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_LIGHTING_H_ #define MSP_GL_LIGHTING_H_ #include +#include #include "bindable.h" #include "color.h" #include "gl.h" +#include "programdata.h" namespace Msp { namespace GL { class Light; -enum -{ - LIGHTING = GL_LIGHTING -}; - /** Encapsulates global lighting parameters and a number of individual lights. */ @@ -30,6 +20,9 @@ class Lighting: public Bindable { private: Color ambient; + Color sky_color; + Vector3 sky_direction; + Geometry::Angle horizon_angle; std::vector lights; public: @@ -38,8 +31,14 @@ public: void set_ambient(const Color &); const Color &get_ambient() const { return ambient; } + void set_sky_color(const Color &); + void set_sky_direction(const Vector3 &); + void set_horizon_angle(const Geometry::Angle &); + void attach(unsigned, const Light &); void detach(unsigned); + + void update_shader_data(ProgramData &, const Matrix &) const; void bind() const; static void unbind();