X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flighting.cpp;h=d1fd9a70ffc0febe50bd9335b753c87418e32549;hb=b152e4f63170e8ccd6c9fb9397964c628fb6efeb;hp=515733a6b253e13a69f2b8a117680a73f487e6cf;hpb=a6acc6fc98f8571eaaa66f726c1ff4d60abe4f58;p=libs%2Fgl.git diff --git a/source/lighting.cpp b/source/lighting.cpp index 515733a6..d1fd9a70 100644 --- a/source/lighting.cpp +++ b/source/lighting.cpp @@ -1,7 +1,10 @@ #include +#include +#include "error.h" #include "light.h" #include "lighting.h" #include "lightunit.h" +#include "matrix.h" #include "misc.h" using namespace std; @@ -10,7 +13,9 @@ namespace Msp { namespace GL { Lighting::Lighting(): - ambient(0.2) + ambient(0.2), + sky_direction(0, 0, 1), + horizon_angle(Geometry::Angle::zero()) { } void Lighting::set_ambient(const Color &a) @@ -18,11 +23,23 @@ void Lighting::set_ambient(const Color &a) ambient = a; } -void Lighting::attach(unsigned i, const Light &l) +void Lighting::set_sky_color(const Color &s) +{ + sky_color = s; +} + +void Lighting::set_sky_direction(const Vector3 &d) +{ + sky_direction = d; +} + +void Lighting::set_horizon_angle(const Geometry::Angle &a) { - if(i>=LightUnit::get_n_units()) - throw out_of_range("Lighting::attach"); + horizon_angle = a; +} +void Lighting::attach(unsigned i, const Light &l) +{ if(i>=lights.size()) lights.resize(i+1); @@ -41,9 +58,13 @@ void Lighting::detach(unsigned i) Light::unbind_from(i); } -void Lighting::update_shader_data(const Matrix &view_matrix) +void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix) const { shdata.uniform("ambient_color", ambient); + shdata.uniform("sky_color", sky_color); + shdata.uniform("eye_sky_dir", Vector3(view_matrix*Vector4(sky_direction, 0.0f))); + shdata.uniform("horizon_limit", horizon_angle.radians()); + for(unsigned i=0; iupdate_shader_data(shdata, view_matrix, i); @@ -51,6 +72,10 @@ void Lighting::update_shader_data(const Matrix &view_matrix) void Lighting::bind() const { + static Require _req(MSP_legacy_features); + if(lights.size()>LightUnit::get_n_units()) + throw invalid_operation("Lighting::bind"); + if(!set_current(this)) return;