X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flighting.cpp;h=ce522ac06a11e77151a5c7fbe0967347674f2aa3;hb=3b159edbe4e80a2bc19c4c2fcd42cb996b9fbfe0;hp=6b6af57cc1f84a337acc227a5165265f41b79bf8;hpb=efe80f5a696b4a3be2378dc6d635c89676afa12d;p=libs%2Fgl.git diff --git a/source/lighting.cpp b/source/lighting.cpp index 6b6af57c..ce522ac0 100644 --- a/source/lighting.cpp +++ b/source/lighting.cpp @@ -1,24 +1,62 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2008 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include +#include +#include +#include "error.h" #include "light.h" #include "lighting.h" +#include "lightunit.h" +#include "matrix.h" #include "misc.h" +using namespace std; + namespace Msp { namespace GL { Lighting::Lighting(): - ambient(0.2) + ambient(0.2), + sky_direction(0, 0, 1), + horizon_angle(Geometry::Angle::zero()), + fog_color(0.0f, 0.0f, 0.0f, 0.0f), + fog_density(0.0f) { } void Lighting::set_ambient(const Color &a) { - ambient=a; + ambient = a; +} + +void Lighting::set_sky_color(const Color &s) +{ + sky_color = s; +} + +void Lighting::set_sky_direction(const Vector3 &d) +{ + sky_direction = d; +} + +void Lighting::set_horizon_angle(const Geometry::Angle &a) +{ + horizon_angle = a; +} + +void Lighting::set_fog_color(const Color &c) +{ + fog_color = c; +} + +void Lighting::set_fog_density(float d) +{ + if(d<0) + throw invalid_argument("Lighting::set_fog_density"); + + fog_density = d; +} + +void Lighting::set_fog_half_distance(float d) +{ + set_fog_density(-log(pow(0.5, 1.0/d))); } void Lighting::attach(unsigned i, const Light &l) @@ -26,7 +64,9 @@ void Lighting::attach(unsigned i, const Light &l) if(i>=lights.size()) lights.resize(i+1); - lights[i]=&l; + lights[i] = &l; + if(current()==this) + l.bind_to(i); } void Lighting::detach(unsigned i) @@ -34,38 +74,79 @@ void Lighting::detach(unsigned i) if(i>=lights.size()) return; - lights[i]=0; + lights[i] = 0; + if(current()==this) + Light::unbind_from(i); +} + +const Light *Lighting::get_attached_light(unsigned i) const +{ + return i(0, 0)*sky_direction); + shdata.uniform("horizon_limit", horizon_angle.radians()); + shdata.uniform("fog_color", fog_color); + shdata.uniform("fog_density", fog_density); + + for(unsigned i=0; iupdate_shader_data(shdata, view_matrix, i); } void Lighting::bind() const { - if(current!=this) + static Require _req(MSP_legacy_features); + if(lights.size()>LightUnit::get_n_units()) + throw invalid_operation("Lighting::bind"); + + const Lighting *old = current(); + if(!set_current(this)) + return; + + enable(GL_LIGHTING); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, &ambient.r); + for(unsigned i=0; ibind_to(i); - current=this; + if(lights[i]) + lights[i]->bind_to(i); + else + Light::unbind_from(i); } -} -void Lighting::unbind() -{ - if(current) + if(old) + { + for(unsigned i=lights.size(); ilights.size(); ++i) + Light::unbind_from(i); + } + + if(fog_density) { - for(unsigned i=0; ilights.size(); ++i) - if(current->lights[i]) - { - Light::activate(i); - Light::unbind(); - } - disable(LIGHTING); - current=0; + enable(GL_FOG); + glFogi(GL_FOG_MODE, GL_EXP); + glFogf(GL_FOG_DENSITY, fog_density); + glFogfv(GL_FOG_COLOR, &fog_color.r); } } -const Lighting *Lighting::current=0; +void Lighting::unbind() +{ + const Lighting *old = current(); + if(!set_current(0)) + return; + + for(unsigned i=0; ilights.size(); ++i) + if(old->lights[i]) + Light::unbind_from(i); + + disable(GL_LIGHTING); + if(old->fog_density) + disable(GL_FOG); +} } // namespace GL } // namespace Msp