X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flighting.cpp;h=2ba1edc5560e00889ecd31fa01592f121a68a993;hb=70663ae97d5b70a6b468e07dd7e73475a175dc9b;hp=0d6e7dc4ab6e5da6a1521677a9a8689398ed6ca5;hpb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;p=libs%2Fgl.git diff --git a/source/lighting.cpp b/source/lighting.cpp index 0d6e7dc4..2ba1edc5 100644 --- a/source/lighting.cpp +++ b/source/lighting.cpp @@ -1,19 +1,19 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2008 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include #include "light.h" #include "lighting.h" +#include "lightunit.h" +#include "matrix.h" #include "misc.h" +using namespace std; + namespace Msp { namespace GL { Lighting::Lighting(): - ambient(0.2) + ambient(0.2), + sky_direction(0, 0, 1), + horizon_angle(Geometry::Angle::zero()) { } void Lighting::set_ambient(const Color &a) @@ -21,12 +21,32 @@ void Lighting::set_ambient(const Color &a) ambient = a; } +void Lighting::set_sky_color(const Color &s) +{ + sky_color = s; +} + +void Lighting::set_sky_direction(const Vector3 &d) +{ + sky_direction = d; +} + +void Lighting::set_horizon_angle(const Geometry::Angle &a) +{ + horizon_angle = a; +} + void Lighting::attach(unsigned i, const Light &l) { + if(i>=LightUnit::get_n_units()) + throw out_of_range("Lighting::attach"); + if(i>=lights.size()) lights.resize(i+1); lights[i] = &l; + if(current()==this) + l.bind_to(i); } void Lighting::detach(unsigned i) @@ -35,37 +55,46 @@ void Lighting::detach(unsigned i) return; lights[i] = 0; + if(current()==this) + Light::unbind_from(i); +} + +void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix) const +{ + shdata.uniform("ambient_color", ambient); + shdata.uniform("sky_color", sky_color); + shdata.uniform("eye_sky_dir", Vector3(view_matrix*Vector4(sky_direction, 0.0f))); + shdata.uniform("horizon_limit", horizon_angle.radians()); + + for(unsigned i=0; iupdate_shader_data(shdata, view_matrix, i); } void Lighting::bind() const { - if(current!=this) - { - enable(LIGHTING); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, &ambient.r); - for(unsigned i=0; ibind_to(i); - current = this; - } + if(!set_current(this)) + return; + + enable(GL_LIGHTING); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, &ambient.r); + for(unsigned i=0; ibind_to(i); } void Lighting::unbind() { - if(current) - { - for(unsigned i=0; ilights.size(); ++i) - if(current->lights[i]) - { - Light::activate(i); - Light::unbind(); - } - disable(LIGHTING); - current = 0; - } -} + const Lighting *old = current(); + if(!set_current(0)) + return; -const Lighting *Lighting::current = 0; + for(unsigned i=0; ilights.size(); ++i) + if(old->lights[i]) + Light::unbind_from(i); + + disable(GL_LIGHTING); +} } // namespace GL } // namespace Msp