X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flighting.cpp;h=2ba1edc5560e00889ecd31fa01592f121a68a993;hb=47abe7c9e1633ca65f910a4db340724117a6f6e5;hp=f5fbca6ac7ac954c5a2c63cd75590557e4245660;hpb=ce657d3b7783db9f3450162fbf07210ea1c8c661;p=libs%2Fgl.git diff --git a/source/lighting.cpp b/source/lighting.cpp index f5fbca6a..2ba1edc5 100644 --- a/source/lighting.cpp +++ b/source/lighting.cpp @@ -2,6 +2,7 @@ #include "light.h" #include "lighting.h" #include "lightunit.h" +#include "matrix.h" #include "misc.h" using namespace std; @@ -10,7 +11,9 @@ namespace Msp { namespace GL { Lighting::Lighting(): - ambient(0.2) + ambient(0.2), + sky_direction(0, 0, 1), + horizon_angle(Geometry::Angle::zero()) { } void Lighting::set_ambient(const Color &a) @@ -18,6 +21,21 @@ void Lighting::set_ambient(const Color &a) ambient = a; } +void Lighting::set_sky_color(const Color &s) +{ + sky_color = s; +} + +void Lighting::set_sky_direction(const Vector3 &d) +{ + sky_direction = d; +} + +void Lighting::set_horizon_angle(const Geometry::Angle &a) +{ + horizon_angle = a; +} + void Lighting::attach(unsigned i, const Light &l) { if(i>=LightUnit::get_n_units()) @@ -44,6 +62,10 @@ void Lighting::detach(unsigned i) void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix) const { shdata.uniform("ambient_color", ambient); + shdata.uniform("sky_color", sky_color); + shdata.uniform("eye_sky_dir", Vector3(view_matrix*Vector4(sky_direction, 0.0f))); + shdata.uniform("horizon_limit", horizon_angle.radians()); + for(unsigned i=0; iupdate_shader_data(shdata, view_matrix, i);