X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flighting.cpp;h=239bdc19d0d03fdb9d0bcfaf58902d4c12abf4f6;hb=50a0c7fd661fe6bfa3f929ad66e47cfab4a0fb87;hp=44a01a5e6ab6ade990bd324d0ea7a0f97a5c8e85;hpb=42ace9ac1350d3ae009bdd2fb335ac1e57d1b36b;p=libs%2Fgl.git diff --git a/source/lighting.cpp b/source/lighting.cpp index 44a01a5e..239bdc19 100644 --- a/source/lighting.cpp +++ b/source/lighting.cpp @@ -1,19 +1,21 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2008 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include +#include +#include "error.h" #include "light.h" #include "lighting.h" +#include "lightunit.h" +#include "matrix.h" #include "misc.h" +using namespace std; + namespace Msp { namespace GL { Lighting::Lighting(): - ambient(0.2) + ambient(0.2), + sky_direction(0, 0, 1), + horizon_angle(Geometry::Angle::zero()) { } void Lighting::set_ambient(const Color &a) @@ -21,12 +23,29 @@ void Lighting::set_ambient(const Color &a) ambient = a; } +void Lighting::set_sky_color(const Color &s) +{ + sky_color = s; +} + +void Lighting::set_sky_direction(const Vector3 &d) +{ + sky_direction = d; +} + +void Lighting::set_horizon_angle(const Geometry::Angle &a) +{ + horizon_angle = a; +} + void Lighting::attach(unsigned i, const Light &l) { if(i>=lights.size()) lights.resize(i+1); lights[i] = &l; + if(current()==this) + l.bind_to(i); } void Lighting::detach(unsigned i) @@ -35,14 +54,32 @@ void Lighting::detach(unsigned i) return; lights[i] = 0; + if(current()==this) + Light::unbind_from(i); +} + +void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix) const +{ + shdata.uniform("ambient_color", ambient); + shdata.uniform("sky_color", sky_color); + shdata.uniform("eye_sky_dir", view_matrix.block<3, 3>(0, 0)*sky_direction); + shdata.uniform("horizon_limit", horizon_angle.radians()); + + for(unsigned i=0; iupdate_shader_data(shdata, view_matrix, i); } void Lighting::bind() const { + static Require _req(MSP_legacy_features); + if(lights.size()>LightUnit::get_n_units()) + throw invalid_operation("Lighting::bind"); + if(!set_current(this)) return; - enable(LIGHTING); + enable(GL_LIGHTING); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, &ambient.r); for(unsigned i=0; ilights.size(); ++i) if(old->lights[i]) - { - Light::activate(i); - Light::unbind(); - } - disable(LIGHTING); + Light::unbind_from(i); + + disable(GL_LIGHTING); } } // namespace GL