X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flight.h;h=fa5bf28752b00a2a7e4735b8c0096d319c12b7af;hb=922fac753e31d97fc88daa166e93e4c5572bd2ba;hp=3be561d71c7dc1b5ba08a3ef0d882786dc39ea3f;hpb=b824398c547964c2862c4bf9f76426e1e8a4c1cb;p=libs%2Fgl.git diff --git a/source/light.h b/source/light.h index 3be561d7..fa5bf287 100644 --- a/source/light.h +++ b/source/light.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_LIGHT_H_ #define MSP_GL_LIGHT_H_ @@ -15,10 +8,23 @@ Distributed under the LGPL namespace Msp { namespace GL { +class Matrix; +class ProgramData; + class Light { private: - Color ambient; + enum ParameterMask + { + DIFFUSE = 1, + SPECULAR = 2, + POSITION = 4, + SPOT_DIR = 8, + SPOT_EXP = 16, + SPOT_CUTOFF = 32, + ATTENUATION = 64 + }; + Color diffuse; Color specular; Vector4 position; @@ -27,16 +33,16 @@ private: float spot_cutoff; float attenuation[3]; - static unsigned current_unit; - static std::vector current_lights; - public: Light(); + ~Light(); - void set_ambient(const Color &c); +private: + void update_parameter(int, int = -1) const; + +public: void set_diffuse(const Color &c); void set_specular(const Color &c); - const Color &get_ambient() const { return ambient; } const Color &get_diffuse() const { return diffuse; } const Color &get_specular() const { return specular; } @@ -51,14 +57,12 @@ public: void set_attenuation(float, float, float); const float *get_attenuation() const { return attenuation; } - void bind() const; + void update_shader_data(ProgramData &, const Matrix &, unsigned) const; + void bind() const { return bind_to(0); } void bind_to(unsigned) const; - // Deprecated - void set_position(float x, float y, float z, float w) { set_position(Vector4(x, y, z, w)); } - - static void activate(unsigned); - static void unbind(); + static const Light *current(unsigned = 0); + static void unbind() { return unbind_from(0); } static void unbind_from(unsigned); };