X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flight.h;h=e94f3c5aca8b333c5a73f6c31082cd2d0afa34a3;hb=66181b3f47322ffc9b8aebf04a8c222abe1a75a2;hp=396e276da94f519bfd59c2c1c4c80b8c37ae1efc;hpb=05d70b38a546f35a7687cae6ae3fcd6ab78898b2;p=libs%2Fgl.git diff --git a/source/light.h b/source/light.h index 396e276d..e94f3c5a 100644 --- a/source/light.h +++ b/source/light.h @@ -2,6 +2,7 @@ #define MSP_GL_LIGHT_H_ #include +#include #include "color.h" #include "placeable.h" @@ -26,18 +27,23 @@ Lights do not cast shadows by themselves. See ShadowMap for that. */ class Light: public Placeable { -private: - enum ParameterMask +public: + class Loader: public DataFile::ObjectLoader { - DIFFUSE = 1, - SPECULAR = 2, - POSITION = 4, - SPOT_DIR = 8, - SPOT_EXP = 16, - SPOT_CUTOFF = 32, - ATTENUATION = 64 + public: + Loader(Light &); + + private: + void attenuation(float, float, float); + void diffuse(float, float, float); + void position(float, float, float, float); + void specular(float, float, float); + void spot_direction(float, float, float); + void spot_exponent(float); + void spot_cutoff(float); }; +private: Color diffuse; Color specular; Vector4 position; @@ -49,10 +55,8 @@ private: public: Light(); - ~Light(); private: - void update_parameter(int, int = -1) const; void update_matrix(); public: @@ -84,9 +88,6 @@ public: /** Sets the angular falloff exponent of the spotlight. Must be >= 0. */ void set_spot_exponent(float); - /// Deprecated. - void set_spot_cutoff(float); - /** Sets the cutoff angle of a spotlight. Beyond this angle from its axis the spotlight provides no illumination. Must be between 0 and 90 degrees, or exactly 180 degrees to indicate a non-spotlight. */ @@ -105,13 +106,6 @@ public: /** Updates a ProgramData object with the uniforms for the Light. A view matrix and light source index must be passed in. */ void update_shader_data(ProgramData &, const Matrix &, unsigned) const; - - void bind() const { return bind_to(0); } - void bind_to(unsigned) const; - - static const Light *current(unsigned = 0); - static void unbind() { return unbind_from(0); } - static void unbind_from(unsigned); }; } // namespace GL