X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flight.h;h=658e828781ae32af78f1e70fafe99e984cb99ac7;hb=787e0f5daaccb912fd351b26f9cb9026719ab384;hp=cbf95add001d86766e9c2826658240597705d761;hpb=832fb1872e6e5e664e2e5130122fd2f74729ed42;p=libs%2Fgl.git diff --git a/source/light.h b/source/light.h index cbf95add..658e8287 100644 --- a/source/light.h +++ b/source/light.h @@ -1,14 +1,9 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_LIGHT_H_ #define MSP_GL_LIGHT_H_ +#include #include "color.h" +#include "vector.h" namespace Msp { namespace GL { @@ -16,27 +11,42 @@ namespace GL { class Light { private: - Color ambient; Color diffuse; Color specular; - float x, y, z, w; - float sdx, sdy, sdz; + Vector4 position; + Vector3 spot_dir; float spot_exp; float spot_cutoff; float attenuation[3]; - static unsigned current; + static unsigned current_unit; + static std::vector current_lights; public: Light(); - void set_ambient(const Color &c); + void set_diffuse(const Color &c); void set_specular(const Color &c); - void set_position(float, float, float, float); - void apply(); - void apply_to(unsigned); + const Color &get_diffuse() const { return diffuse; } + const Color &get_specular() const { return specular; } + + void set_position(const Vector4 &); + const Vector4 &get_position() const { return position; } + void set_spot_direction(const Vector3 &); + void set_spot_exponent(float); + void set_spot_cutoff(float); + const Vector3 &get_spot_direction() const { return spot_dir; } + float get_spot_exponent() const { return spot_exp; } + float get_spot_cutoff() const { return spot_cutoff; } + void set_attenuation(float, float, float); + const float *get_attenuation() const { return attenuation; } + + void bind() const; + void bind_to(unsigned) const; static void activate(unsigned); + static void unbind(); + static void unbind_from(unsigned); }; } // namespace GL