X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flight.h;h=3be561d71c7dc1b5ba08a3ef0d882786dc39ea3f;hb=b824398c547964c2862c4bf9f76426e1e8a4c1cb;hp=e9b032694565e7e857e32fada5d84a0d70013505;hpb=efe80f5a696b4a3be2378dc6d635c89676afa12d;p=libs%2Fgl.git diff --git a/source/light.h b/source/light.h index e9b03269..3be561d7 100644 --- a/source/light.h +++ b/source/light.h @@ -10,6 +10,7 @@ Distributed under the LGPL #include #include "color.h" +#include "vector.h" namespace Msp { namespace GL { @@ -20,8 +21,8 @@ private: Color ambient; Color diffuse; Color specular; - float x, y, z, w; - float sdx, sdy, sdz; + Vector4 position; + Vector3 spot_dir; float spot_exp; float spot_cutoff; float attenuation[3]; @@ -31,15 +32,34 @@ private: public: Light(); + void set_ambient(const Color &c); void set_diffuse(const Color &c); void set_specular(const Color &c); - void set_position(float, float, float, float); + const Color &get_ambient() const { return ambient; } + const Color &get_diffuse() const { return diffuse; } + const Color &get_specular() const { return specular; } + + void set_position(const Vector4 &); + const Vector4 &get_position() const { return position; } + void set_spot_direction(const Vector3 &); + void set_spot_exponent(float); + void set_spot_cutoff(float); + const Vector3 &get_spot_direction() const { return spot_dir; } + float get_spot_exponent() const { return spot_exp; } + float get_spot_cutoff() const { return spot_cutoff; } + void set_attenuation(float, float, float); + const float *get_attenuation() const { return attenuation; } + void bind() const; void bind_to(unsigned) const; + // Deprecated + void set_position(float x, float y, float z, float w) { set_position(Vector4(x, y, z, w)); } + static void activate(unsigned); static void unbind(); + static void unbind_from(unsigned); }; } // namespace GL