X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flight.cpp;h=f9b45c87bfeac3bf5712dec6001fe29f7419d1f6;hb=dcd8bd3a16a4af8e77aa84877b3f8a4fb03b8c7e;hp=b523fe365124e9c8f52cba0bd4c9edbbaa8e2f07;hpb=41339bc44d076569c680b2c24c75b30ef1254c1b;p=libs%2Fgl.git diff --git a/source/light.cpp b/source/light.cpp index b523fe36..f9b45c87 100644 --- a/source/light.cpp +++ b/source/light.cpp @@ -1,12 +1,6 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "except.h" +#include #include "light.h" +#include "lightunit.h" #include "misc.h" using namespace std; @@ -15,7 +9,6 @@ namespace Msp { namespace GL { Light::Light(): - ambient(0), diffuse(1), specular(1), position(0, 0, 1, 0), @@ -23,60 +16,55 @@ Light::Light(): spot_exp(0), spot_cutoff(180) { - attenuation[0]=1; - attenuation[1]=0; - attenuation[2]=0; -} - -void Light::set_ambient(const Color &c) -{ - ambient=c; + attenuation[0] = 1; + attenuation[1] = 0; + attenuation[2] = 0; } void Light::set_diffuse(const Color &c) { - diffuse=c; + diffuse = c; } void Light::set_specular(const Color &c) { - specular=c; + specular = c; } void Light::set_position(const Vector4 &p) { - position=p; + position = p; } void Light::set_spot_direction(const Vector3 &d) { - spot_dir=d; + spot_dir = d; } void Light::set_spot_exponent(float e) { - spot_exp=e; + spot_exp = e; } void Light::set_spot_cutoff(float c) { - spot_cutoff=c; + spot_cutoff = c; } void Light::set_attenuation(float c, float l, float q) { - attenuation[0]=c; - attenuation[1]=l; - attenuation[2]=q; + attenuation[0] = c; + attenuation[1] = l; + attenuation[2] = q; } -void Light::bind() const +void Light::bind_to(unsigned i) const { - if(current_lights[current_unit]!=this) + LightUnit &unit = LightUnit::get_unit(i); + if(unit.set_light(this)) { - GLenum l=GL_LIGHT0+current_unit; + GLenum l = GL_LIGHT0+unit.get_index(); enable(l); - glLightfv(l, GL_AMBIENT, &ambient.r); glLightfv(l, GL_DIFFUSE, &diffuse.r); glLightfv(l, GL_SPECULAR, &specular.r); glLightfv(l, GL_POSITION, &position.x); @@ -86,40 +74,20 @@ void Light::bind() const glLightf(l, GL_CONSTANT_ATTENUATION, attenuation[0]); glLightf(l, GL_LINEAR_ATTENUATION, attenuation[1]); glLightf(l, GL_QUADRATIC_ATTENUATION, attenuation[2]); - current_lights[current_unit]=this; } } -void Light::bind_to(unsigned i) const -{ - activate(i); - bind(); -} - -void Light::activate(unsigned i) +const Light *Light::current(unsigned i) { - static unsigned max_lights=get_i(GL_MAX_LIGHTS); - - if(i>=max_lights) - throw InvalidParameterValue("Light unit index out of range"); - - if(i>=current_lights.size()) - current_lights.resize(i+1); - - current_unit=i; + return LightUnit::get_unit(i).get_light(); } -void Light::unbind() +void Light::unbind_from(unsigned i) { - if(current_lights[current_unit]) - { - disable(GL_LIGHT0+current_unit); - current_lights[current_unit]=0; - } + LightUnit &unit = LightUnit::get_unit(i); + if(unit.set_light(0)) + disable(GL_LIGHT0+unit.get_index()); } -unsigned Light::current_unit=0; -vector Light::current_lights(1); - } // namespace GL } // namespace Msp