X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flight.cpp;h=a3b3d014c0a51a16762c7a82285f4a6a8960247c;hb=4fe225bf15048fcb7a678370f87d09f2de37031a;hp=f9b45c87bfeac3bf5712dec6001fe29f7419d1f6;hpb=48b1ab4fff00c49cc15d70a354eedb3d7a2f3e87;p=libs%2Fgl.git diff --git a/source/light.cpp b/source/light.cpp index f9b45c87..a3b3d014 100644 --- a/source/light.cpp +++ b/source/light.cpp @@ -1,7 +1,11 @@ #include +#include +#include #include "light.h" #include "lightunit.h" +#include "matrix.h" #include "misc.h" +#include "programdata.h" using namespace std; @@ -21,34 +25,78 @@ Light::Light(): attenuation[2] = 0; } +Light::~Light() +{ + while(LightUnit *unit = LightUnit::find_unit(this)) + unbind_from(unit->get_index()); +} + +void Light::update_parameter(int mask, int index) const +{ + if(index<0) + { + LightUnit *unit = LightUnit::find_unit(this); + if(!unit) + return; + + index = unit->get_index(); + } + + GLenum l = GL_LIGHT0+index; + if(mask&DIFFUSE) + glLightfv(l, GL_DIFFUSE, &diffuse.r); + if(mask&SPECULAR) + glLightfv(l, GL_SPECULAR, &specular.r); + if(mask&POSITION) + glLightfv(l, GL_POSITION, &position.x); + if(mask&SPOT_DIR) + glLightfv(l, GL_SPOT_DIRECTION, &spot_dir.x); + if(mask&SPOT_EXP) + glLightf(l, GL_SPOT_EXPONENT, spot_exp); + if(mask&SPOT_CUTOFF) + glLightf(l, GL_SPOT_CUTOFF, spot_cutoff); + if(mask&ATTENUATION) + { + glLightf(l, GL_CONSTANT_ATTENUATION, attenuation[0]); + glLightf(l, GL_LINEAR_ATTENUATION, attenuation[1]); + glLightf(l, GL_QUADRATIC_ATTENUATION, attenuation[2]); + } +} + void Light::set_diffuse(const Color &c) { diffuse = c; + update_parameter(DIFFUSE); } void Light::set_specular(const Color &c) { specular = c; + update_parameter(SPECULAR); } void Light::set_position(const Vector4 &p) { position = p; + update_parameter(POSITION); } void Light::set_spot_direction(const Vector3 &d) { spot_dir = d; + update_parameter(SPOT_DIR); } void Light::set_spot_exponent(float e) { spot_exp = e; + update_parameter(SPOT_EXP); } void Light::set_spot_cutoff(float c) { spot_cutoff = c; + update_parameter(SPOT_CUTOFF); } void Light::set_attenuation(float c, float l, float q) @@ -56,24 +104,26 @@ void Light::set_attenuation(float c, float l, float q) attenuation[0] = c; attenuation[1] = l; attenuation[2] = q; + update_parameter(ATTENUATION); +} + +void Light::update_shader_data(ProgramData &shdata, const Matrix &view_matrix, unsigned i) const +{ + string base = format("light_sources[%d]", i); + shdata.uniform(base+".position", view_matrix*position); + shdata.uniform(base+".diffuse", diffuse); + shdata.uniform(base+".specular", specular); } void Light::bind_to(unsigned i) const { + static Require _req(MSP_legacy_features); + LightUnit &unit = LightUnit::get_unit(i); if(unit.set_light(this)) { - GLenum l = GL_LIGHT0+unit.get_index(); - enable(l); - glLightfv(l, GL_DIFFUSE, &diffuse.r); - glLightfv(l, GL_SPECULAR, &specular.r); - glLightfv(l, GL_POSITION, &position.x); - glLightfv(l, GL_SPOT_DIRECTION, &spot_dir.x); - glLightf(l, GL_SPOT_EXPONENT, spot_exp); - glLightf(l, GL_SPOT_CUTOFF, spot_cutoff); - glLightf(l, GL_CONSTANT_ATTENUATION, attenuation[0]); - glLightf(l, GL_LINEAR_ATTENUATION, attenuation[1]); - glLightf(l, GL_QUADRATIC_ATTENUATION, attenuation[2]); + enable(GL_LIGHT0+unit.get_index()); + update_parameter(-1, unit.get_index()); } }