X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flight.cpp;h=26cc896358d46f4a7de30cd0bd40e4d811f27ad8;hb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;hp=899e22c9853d964ed7c0a591d4585cbfb2591c0c;hpb=efe80f5a696b4a3be2378dc6d635c89676afa12d;p=libs%2Fgl.git diff --git a/source/light.cpp b/source/light.cpp index 899e22c9..26cc8963 100644 --- a/source/light.cpp +++ b/source/light.cpp @@ -18,46 +18,75 @@ Light::Light(): ambient(0), diffuse(1), specular(1), - x(0), y(0), z(1), w(0), - sdx(0), sdy(0), sdz(-1), + position(0, 0, 1, 0), + spot_dir(0, 0, -1), spot_exp(0), spot_cutoff(180) -{ } +{ + attenuation[0] = 1; + attenuation[1] = 0; + attenuation[2] = 0; +} void Light::set_ambient(const Color &c) { - ambient=c; + ambient = c; } void Light::set_diffuse(const Color &c) { - diffuse=c; + diffuse = c; } void Light::set_specular(const Color &c) { - specular=c; + specular = c; +} + +void Light::set_position(const Vector4 &p) +{ + position = p; +} + +void Light::set_spot_direction(const Vector3 &d) +{ + spot_dir = d; +} + +void Light::set_spot_exponent(float e) +{ + spot_exp = e; +} + +void Light::set_spot_cutoff(float c) +{ + spot_cutoff = c; } -void Light::set_position(float x_, float y_, float z_, float w_) +void Light::set_attenuation(float c, float l, float q) { - x=x_; - y=y_; - z=z_; - w=w_; + attenuation[0] = c; + attenuation[1] = l; + attenuation[2] = q; } void Light::bind() const { if(current_lights[current_unit]!=this) { - GLenum l=GL_LIGHT0+current_unit; + GLenum l = GL_LIGHT0+current_unit; enable(l); glLightfv(l, GL_AMBIENT, &ambient.r); glLightfv(l, GL_DIFFUSE, &diffuse.r); glLightfv(l, GL_SPECULAR, &specular.r); - glLightfv(l, GL_POSITION, &x); - current_lights[current_unit]=this; + glLightfv(l, GL_POSITION, &position.x); + glLightfv(l, GL_SPOT_DIRECTION, &spot_dir.x); + glLightf(l, GL_SPOT_EXPONENT, spot_exp); + glLightf(l, GL_SPOT_CUTOFF, spot_cutoff); + glLightf(l, GL_CONSTANT_ATTENUATION, attenuation[0]); + glLightf(l, GL_LINEAR_ATTENUATION, attenuation[1]); + glLightf(l, GL_QUADRATIC_ATTENUATION, attenuation[2]); + current_lights[current_unit] = this; } } @@ -69,7 +98,7 @@ void Light::bind_to(unsigned i) const void Light::activate(unsigned i) { - static unsigned max_lights=get_i(GL_MAX_LIGHTS); + static unsigned max_lights = get_i(GL_MAX_LIGHTS); if(i>=max_lights) throw InvalidParameterValue("Light unit index out of range"); @@ -77,7 +106,7 @@ void Light::activate(unsigned i) if(i>=current_lights.size()) current_lights.resize(i+1); - current_unit=i; + current_unit = i; } void Light::unbind() @@ -85,11 +114,11 @@ void Light::unbind() if(current_lights[current_unit]) { disable(GL_LIGHT0+current_unit); - current_lights[current_unit]=0; + current_lights[current_unit] = 0; } } -unsigned Light::current_unit=0; +unsigned Light::current_unit = 0; vector Light::current_lights(1); } // namespace GL