X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flibr2c2%2Fvehicle.h;h=d259201f0ec4df982fc353e005c1730f80d29e72;hb=54392d65e2053d1eacb4cfcc435f1013993f2973;hp=ec33edea0db503763c005ed717b3523186703fd5;hpb=1ff06c5bc46a677fa389ef86c6b26664368f1653;p=r2c2.git diff --git a/source/libr2c2/vehicle.h b/source/libr2c2/vehicle.h index ec33ede..d259201 100644 --- a/source/libr2c2/vehicle.h +++ b/source/libr2c2/vehicle.h @@ -1,22 +1,24 @@ -/* $Id$ - -This file is part of R²C² -Copyright © 2010 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #ifndef LIBR2C2_VEHICLE_H_ #define LIBR2C2_VEHICLE_H_ #include "geometry.h" +#include "object.h" +#include "trackiter.h" +#include "vehicletype.h" namespace R2C2 { class Layout; -class Track; -class VehicleType; -class Vehicle +class attachment_error: public std::logic_error +{ +public: + attachment_error(const std::string &w): std::logic_error(w) { } + virtual ~attachment_error() throw() { } +}; + + +class Vehicle: public Object { public: enum PlaceMode @@ -28,27 +30,51 @@ public: BACK_BUFFER }; + struct Axle + { + const VehicleType::Axle *type; + Angle angle; + + Axle(const VehicleType::Axle &); + }; + + struct Bogie + { + const VehicleType::Bogie *type; + Angle direction; + std::vector axles; + + Bogie(const VehicleType::Bogie &); + }; + + struct Rod + { + const VehicleType::Rod *type; + Vector position; + Angle angle; + + Rod(const VehicleType::Rod &); + }; + private: struct TrackPosition { - Track *track; - unsigned ep; + TrackIter track; float offs; TrackPosition(); - TrackPosition(Track *, unsigned, float); + TrackPosition(const TrackIter &, float); void advance(float); TrackPoint get_point() const; }; - Layout &layout; const VehicleType &type; Vehicle *next; Vehicle *prev; TrackPosition track_pos; - Point position; - float direction; - std::vector bogie_dirs; + std::vector axles; + std::vector bogies; + std::vector rods; unsigned front_sensor; unsigned back_sensor; @@ -56,7 +82,8 @@ public: Vehicle(Layout &, const VehicleType &); ~Vehicle(); - const VehicleType &get_type() const { return type; } + virtual Vehicle *clone(Layout * = 0) const; + virtual const VehicleType &get_type() const { return type; } void attach_back(Vehicle &); void attach_front(Vehicle &); @@ -65,15 +92,20 @@ public: Vehicle *get_next() const { return next; } Vehicle *get_previous() const { return prev; } - void place(Track &, unsigned, float, PlaceMode = CENTER); + // TODO implement these - should call place() with suitable parameters + virtual void set_position(const Vector &) { } + virtual void set_rotation(const Angle &) { } + void place(const TrackIter &, float, PlaceMode = CENTER); void unplace(); void advance(float); - Track *get_track() const { return track_pos.track; } - unsigned get_entry() const { return track_pos.ep; } + const TrackIter &get_track_iter() const { return track_pos.track; } + Track *get_track() const { return track_pos.track.track(); } + unsigned get_entry() const { return track_pos.track.entry(); } float get_offset() const { return track_pos.offs; } - const Point &get_position() const { return position; } - float get_direction() const { return direction; } - float get_bogie_direction(unsigned) const; + const Axle &get_fixed_axle(unsigned) const; + const Bogie &get_bogie(unsigned) const; + const Axle &get_bogie_axle(unsigned, unsigned) const; + const Rod &get_rod(unsigned) const; private: void update_position(); void update_position_from(const Vehicle &); @@ -81,10 +113,19 @@ private: void propagate_forward(); void propagate_backward(); void check_sensor(float, unsigned &); + void turn_axles(float); + void update_rods(); void adjust_for_distance(TrackPosition &, TrackPosition &, float, float = 0.5) const; - TrackPoint get_point(const Point &, const Point &, float = 0.5) const; + TrackPoint get_point(const Vector &, const Vector &, float = 0.5) const; TrackPoint get_point(const TrackPosition &, float, float = 0.5) const; + +public: + virtual unsigned get_n_link_slots() const; + virtual Vehicle *get_link(unsigned) const; + virtual int get_link_slot(const Object &) const; + + virtual bool collide_ray(const Vector &, const Vector &) const { return false; } }; } // namespace R2C2