X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flibr2c2%2Fvehicle.cpp;h=a8c3b48dc2f925e9b00812799f4f4afd0c77c95d;hb=0c1214ad0680c3bf65c1ee5f366dbafabc9d188d;hp=d1819a0fbe5c9e652b7a165970ab0d54bdd19cae;hpb=0b75458245997b9df6da47cc4534341c8426084b;p=r2c2.git diff --git a/source/libr2c2/vehicle.cpp b/source/libr2c2/vehicle.cpp index d1819a0..a8c3b48 100644 --- a/source/libr2c2/vehicle.cpp +++ b/source/libr2c2/vehicle.cpp @@ -16,6 +16,7 @@ namespace R2C2 { Vehicle::Vehicle(Layout &l, const VehicleType &t): Object(l), type(t), + train(0), next(0), prev(0), front_sensor(0), @@ -25,7 +26,7 @@ Vehicle::Vehicle(Layout &l, const VehicleType &t): bogies.assign(type.get_bogies().begin(), type.get_bogies().end()); rods.assign(type.get_rods().begin(), type.get_rods().end()); - layout.add_vehicle(*this); + layout.add(*this); } Vehicle::~Vehicle() @@ -34,7 +35,7 @@ Vehicle::~Vehicle() detach_back(); if(prev) detach_front(); - layout.remove_vehicle(*this); + layout.remove(*this); } Vehicle *Vehicle::clone(Layout *to_layout) const @@ -45,6 +46,11 @@ Vehicle *Vehicle::clone(Layout *to_layout) const return veh; } +void Vehicle::set_train(Train *t) +{ + train = t; +} + void Vehicle::attach_back(Vehicle &veh) { if(next || veh.prev) @@ -87,9 +93,12 @@ void Vehicle::detach_front() prev = 0; } -void Vehicle::place(Track &t, unsigned e, float o, PlaceMode m) +void Vehicle::place(const TrackIter &t, float o, PlaceMode m) { - track_pos = TrackPosition(&t, e, o); + if(!t) + throw invalid_argument("Vehicle::place"); + + track_pos = TrackPosition(t, o); if(m==FRONT_AXLE) track_pos.advance(-type.get_front_axle_offset()); @@ -197,6 +206,7 @@ void Vehicle::update_position() position = tp.pos; position.z += layout.get_catalogue().get_rail_elevation(); rotation = tp.dir; + signal_moved.emit(); } void Vehicle::update_position_from(const Vehicle &veh) @@ -274,10 +284,10 @@ void Vehicle::check_sensor(float offset, unsigned &sensor) void Vehicle::turn_axles(float d) { for(vector::iterator i=axles.begin(); i!=axles.end(); ++i) - i->angle += d*2/i->type->wheel_dia; + i->angle += Angle::from_radians(d*2/i->type->wheel_dia); for(vector::iterator i=bogies.begin(); i!=bogies.end(); ++i) for(vector::iterator j=i->axles.begin(); j!=i->axles.end(); ++j) - j->angle += d*2/j->type->wheel_dia; + j->angle += Angle::from_radians(d*2/j->type->wheel_dia); update_rods(); } @@ -291,19 +301,17 @@ void Vehicle::update_rods() else if(i->type->pivot==VehicleType::Rod::AXLE) { const Axle &axle = get_fixed_axle(i->type->pivot_index); - float c = cos(axle.angle); - float s = sin(axle.angle); const Vector &pp = i->type->pivot_point; - i->position = Vector(axle.type->position+pp.x*c+pp.z*s, pp.y, axle.type->wheel_dia/2+pp.z*c-pp.x*s); + Transform trans = Transform::rotation(axle.angle, Vector(0, -1, 0)); + i->position = Vector(axle.type->position, 0, axle.type->wheel_dia/2)+trans.transform(pp); } else if(i->type->pivot==VehicleType::Rod::ROD) { const Rod &prod = get_rod(i->type->pivot_index); - float c = cos(prod.angle); - float s = sin(prod.angle); const Vector &pos = prod.position; const Vector &off = i->type->pivot_point; - i->position = Vector(pos.x+off.x*c-off.z*s, pos.y+off.y, pos.z+off.z*c+off.x*s); + Transform trans = Transform::rotation(prod.angle, Vector(0, 1, 0)); + i->position = pos+trans.transform(off); } if(i->type->connect_index>=0) @@ -311,30 +319,27 @@ void Vehicle::update_rods() Rod &crod = rods[i->type->connect_index]; if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::SLIDE_X) { - float dx = (crod.position.x+i->type->connect_offset.x)-i->position.x; - float dz = (crod.position.z+i->type->connect_offset.z)-i->position.z; - float cd = sqrt(i->type->connect_point.x*i->type->connect_point.x+i->type->connect_point.z*i->type->connect_point.z); - float ca = atan2(i->type->connect_point.z, i->type->connect_point.x); - dx = sqrt(cd*cd-dz*dz)*(dx>0 ? 1 : -1); - i->angle = atan2(dz, dx)-ca; - crod.position.x = i->position.x+dx-i->type->connect_offset.x; + Vector span = crod.position+i->type->connect_offset-i->position; + float cd = i->type->connect_point.norm(); + Angle ca = Geometry::atan2(i->type->connect_point.z, i->type->connect_point.x); + span.x = sqrt(cd*cd-span.z*span.z)*(span.x>0 ? 1 : -1); + i->angle = Geometry::atan2(span.z, span.x)-ca; + crod.position.x = i->position.x+span.x-i->type->connect_offset.x; } else if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::ROTATE) { - float dx = crod.position.x-i->position.x; - float dz = crod.position.z-i->position.z; - float d = sqrt(dx*dx+dz*dz); - float cd1 = sqrt(i->type->connect_point.x*i->type->connect_point.x+i->type->connect_point.z*i->type->connect_point.z); - float cd2 = sqrt(i->type->connect_offset.x*i->type->connect_offset.x+i->type->connect_offset.z*i->type->connect_offset.z); + Vector span = crod.position-i->position; + float d = span.norm(); + float cd1 = i->type->connect_point.norm(); + float cd2 = i->type->connect_offset.norm(); float a = (d*d+cd1*cd1-cd2*cd2)/(2*d); float b = sqrt(cd1*cd1-a*a); - float sign = (dx*i->type->connect_point.z-dz*i->type->connect_point.x>0 ? 1 : -1); - float cx = (dx*a-dz*b*sign)/d; - float cz = (dz*a+dx*b*sign)/d; - float ca1 = atan2(i->type->connect_point.z, i->type->connect_point.x); - float ca2 = atan2(i->type->connect_offset.z, i->type->connect_offset.x); - i->angle = atan2(cz, cx)-ca1; - crod.angle = atan2(cz-dz, cx-dx)-ca2; + float sign = (cross(i->type->connect_point, span).y>0 ? 1 : -1); + Vector conn = Vector(span.x*a-span.z*b, 0, span.z*a+span.x*b)/(d*sign); + Angle ca1 = Geometry::atan2(i->type->connect_point.z, i->type->connect_point.x); + Angle ca2 = Geometry::atan2(i->type->connect_offset.z, i->type->connect_offset.x); + i->angle = Geometry::atan2(conn.z, conn.x)-ca1; + crod.angle = Geometry::atan2(conn.z-span.z, conn.x-span.x)-ca2; } } } @@ -349,10 +354,7 @@ void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, flo Vector front_point = front.get_point().pos; Vector back_point = back.get_point().pos; - float dx = front_point.x-back_point.x; - float dy = front_point.y-back_point.y; - float dz = front_point.z-back_point.z; - float dist = sqrt(dx*dx+dy*dy+dz*dz); + float dist = distance(front_point, back_point); float diff = tdist-dist; if(diff<-margin && adjust_dir<=0) @@ -375,13 +377,11 @@ void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, flo TrackPoint Vehicle::get_point(const Vector &front, const Vector &back, float ratio) const { - float dx = front.x-back.x; - float dy = front.y-back.y; - float dz = front.z-back.z; + Vector span = front-back; TrackPoint tp; - tp.pos = Vector(back.x+dx*ratio, back.y+dy*ratio, back.z+dz*ratio); - tp.dir = atan2(dy, dx); + tp.pos = back+span*ratio; + tp.dir = Geometry::atan2(span.y, span.x); return tp; } @@ -423,14 +423,12 @@ int Vehicle::get_link_slot(const Object &other) const Vehicle::Axle::Axle(const VehicleType::Axle &t): - type(&t), - angle(0) + type(&t) { } Vehicle::Bogie::Bogie(const VehicleType::Bogie &t): - type(&t), - direction(0) + type(&t) { for(VehicleType::AxleArray::const_iterator i=type->axles.begin(); i!=type->axles.end(); ++i) axles.push_back(*i); @@ -438,20 +436,16 @@ Vehicle::Bogie::Bogie(const VehicleType::Bogie &t): Vehicle::Rod::Rod(const VehicleType::Rod &t): - type(&t), - angle(0) + type(&t) { } Vehicle::TrackPosition::TrackPosition(): - track(0), - ep(0), offs(0) { } -Vehicle::TrackPosition::TrackPosition(Track *t, unsigned e, float o): +Vehicle::TrackPosition::TrackPosition(const TrackIter &t, float o): track(t), - ep(e), offs(o) { } @@ -461,33 +455,30 @@ void Vehicle::TrackPosition::advance(float d) return; offs += d; - TrackIter iter(track, ep); - while(iter) + while(track) { - float path_len = iter->get_type().get_path_length(iter->get_active_path()); + float path_len = track->get_type().get_path_length(track->get_active_path()); if(offs>path_len) { offs -= path_len; - iter = iter.next(); + track = track.next(); } else break; } - while(iter && offs<0) + while(track && offs<0) { - iter = iter.flip().reverse(); + track = track.flip().reverse(); - if(iter) + if(track) { - float path_len = iter->get_type().get_path_length(iter->get_active_path()); + float path_len = track->get_type().get_path_length(track->get_active_path()); offs += path_len; } } - track = iter.track(); - ep = iter.entry(); if(!track) offs = 0; } @@ -495,7 +486,7 @@ void Vehicle::TrackPosition::advance(float d) TrackPoint Vehicle::TrackPosition::get_point() const { if(track) - return track->get_point(ep, offs); + return track->get_point(track.entry(), offs); else return TrackPoint(); }