X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flibr2c2%2Fvehicle.cpp;h=6615fb25b768cebf6c05003eb1e52fba5d2efcd2;hb=93c148ff88ba2c8266b44c336ba7ddd948010de7;hp=1c4a5b0f441ec9d5e6b40f711cc54afd176cbf08;hpb=54392d65e2053d1eacb4cfcc435f1013993f2973;p=r2c2.git diff --git a/source/libr2c2/vehicle.cpp b/source/libr2c2/vehicle.cpp index 1c4a5b0..6615fb2 100644 --- a/source/libr2c2/vehicle.cpp +++ b/source/libr2c2/vehicle.cpp @@ -16,16 +16,26 @@ namespace R2C2 { Vehicle::Vehicle(Layout &l, const VehicleType &t): Object(l), type(t), + train(0), next(0), prev(0), + placement(type), front_sensor(0), back_sensor(0) { - axles.assign(type.get_fixed_axles().begin(), type.get_fixed_axles().end()); + axles.assign(type.get_axles().begin(), type.get_axles().end()); + for(vector::iterator i=axles.begin(); i!=axles.end(); ++i) + if(!i->type->bogie) + fixed_axles.push_back(&*i); bogies.assign(type.get_bogies().begin(), type.get_bogies().end()); rods.assign(type.get_rods().begin(), type.get_rods().end()); + for(vector::iterator i=bogies.begin(); i!=bogies.end(); ++i) + for(unsigned j=0; jaxles.size(); ++j) + i->axles[j] = &axles[i->type->first_axle+j]; + + update_rods(); - layout.add_vehicle(*this); + layout.add(*this); } Vehicle::~Vehicle() @@ -34,7 +44,7 @@ Vehicle::~Vehicle() detach_back(); if(prev) detach_front(); - layout.remove_vehicle(*this); + layout.remove(*this); } Vehicle *Vehicle::clone(Layout *to_layout) const @@ -45,6 +55,11 @@ Vehicle *Vehicle::clone(Layout *to_layout) const return veh; } +void Vehicle::set_train(Train *t) +{ + train = t; +} + void Vehicle::attach_back(Vehicle &veh) { if(next || veh.prev) @@ -53,7 +68,7 @@ void Vehicle::attach_back(Vehicle &veh) next = &veh; veh.prev = this; - if(track_pos.track) + if(is_placed()) propagate_backward(); } @@ -65,7 +80,7 @@ void Vehicle::attach_front(Vehicle &veh) prev = &veh; veh.next = this; - if(prev->get_track()) + if(prev->is_placed()) prev->propagate_backward(); } @@ -87,32 +102,26 @@ void Vehicle::detach_front() prev = 0; } -void Vehicle::place(const TrackIter &t, float o, PlaceMode m) +void Vehicle::place(const TrackOffsetIter &t, VehiclePlacement::Anchor a) { if(!t) throw invalid_argument("Vehicle::place"); + float gauge_ratio = t->get_type().get_gauge()/type.get_gauge(); + if(gauge_ratio<0.99 || gauge_ratio>1.01) + throw logic_error("Incompatible gauge"); - track_pos = TrackPosition(t, o); + placement.place(t, a); - if(m==FRONT_AXLE) - track_pos.advance(-type.get_front_axle_offset()); - else if(m==FRONT_BUFFER) - track_pos.advance(-type.get_length()/2); - else if(m==BACK_AXLE) - track_pos.advance(-type.get_back_axle_offset()); - else if(m==BACK_BUFFER) - track_pos.advance(type.get_length()/2); - - update_position(); + update_position(0); propagate_position(); } void Vehicle::unplace() { - if(!track_pos.track) + if(!placement.is_placed()) return; - track_pos = TrackPosition(); + placement.unplace(); if(prev) prev->unplace(); @@ -122,19 +131,26 @@ void Vehicle::unplace() void Vehicle::advance(float d) { - track_pos.advance(d); - update_position(); + placement.advance(d); turn_axles(d); + update_position(d<0 ? -1 : 1); propagate_position(); } -const Vehicle::Axle &Vehicle::get_fixed_axle(unsigned i) const +const Vehicle::Axle &Vehicle::get_axle(unsigned i) const { if(i>=axles.size()) - throw out_of_range("Vehicle::get_fixed_axle"); + throw out_of_range("Vehicle::get_axle"); return axles[i]; } +const Vehicle::Axle &Vehicle::get_fixed_axle(unsigned i) const +{ + if(i>=fixed_axles.size()) + throw out_of_range("Vehicle::get_fixed_axle"); + return *fixed_axles[i]; +} + const Vehicle::Bogie &Vehicle::get_bogie(unsigned i) const { if(i>=bogies.size()) @@ -148,7 +164,7 @@ const Vehicle::Axle &Vehicle::get_bogie_axle(unsigned i, unsigned j) const throw out_of_range("Vehicle::get_bogie_axle"); if(j>=bogies[i].axles.size()) throw out_of_range("Vehicle::get_bogie_axle"); - return bogies[i].axles[j]; + return *bogies[i].axles[j]; } const Vehicle::Rod &Vehicle::get_rod(unsigned i) const @@ -158,48 +174,30 @@ const Vehicle::Rod &Vehicle::get_rod(unsigned i) const return rods[i]; } -void Vehicle::update_position() +void Vehicle::update_position(int sign) { - TrackPoint tp; - - if(axles.size()>=2) + OrientedPoint p = placement.get_point(); + position = p.position; + // TODO Move the z adjustment to VehiclePlacement + position.z += placement.get_position(VehiclePlacement::FRONT_AXLE)->get_type().get_appearance().get_rail_elevation(); + rotation = p.rotation; + tilt = p.tilt; + + if(bogies.size()>=2) { - float wheelbase = axles.front().type->position-axles.back().type->position; - tp = get_point(track_pos, wheelbase, -axles.back().type->position/wheelbase); - } - else if(bogies.size()>=2) - { - TrackPosition front = track_pos; - front.advance(bogies.front().type->position); - TrackPosition back = track_pos; - back.advance(bogies.back().type->position); - float bogie_spacing = bogies.front().type->position-bogies.back().type->position; - adjust_for_distance(front, back, bogie_spacing); - - const vector &front_axles = bogies.front().axles; - float wheelbase = front_axles.front().type->position-front_axles.back().type->position; - TrackPoint front_point = get_point(front, wheelbase, -front_axles.back().type->position/wheelbase); + OrientedPoint front_point = placement.get_bogie_point(bogies.front().type->index); + bogies.front().direction = front_point.rotation-p.rotation; - const vector &back_axles = bogies.back().axles; - wheelbase = back_axles.front().type->position-back_axles.back().type->position; - TrackPoint back_point = get_point(back, wheelbase, -back_axles.back().type->position/wheelbase); - - tp = get_point(front_point.pos, back_point.pos, -bogies.back().type->position/bogie_spacing); - - bogies.front().direction = front_point.dir-tp.dir; - bogies.back().direction = back_point.dir-tp.dir; + OrientedPoint back_point = placement.get_bogie_point(bogies.back().type->index); + bogies.back().direction = back_point.rotation-p.rotation; } - else - tp = track_pos.get_point(); if(!prev) - check_sensor(type.get_front_axle_offset(), front_sensor); + check_sensor(placement.get_position(VehiclePlacement::FRONT_AXLE), front_sensor, sign<0); if(!next) - check_sensor(type.get_back_axle_offset(), back_sensor); + check_sensor(placement.get_position(VehiclePlacement::BACK_AXLE), back_sensor, sign>0); - position = tp.pos; - position.z += layout.get_catalogue().get_rail_elevation(); - rotation = tp.dir; + signal_moved.emit(); } void Vehicle::update_position_from(const Vehicle &veh) @@ -210,18 +208,21 @@ void Vehicle::update_position_from(const Vehicle &veh) float margin = layout.get_catalogue().get_scale(); float dist = distance(veh.position, position); - if(!track_pos.track || disttdist+margin) + if(!is_placed() || disttdist+margin) { - track_pos = veh.track_pos; - track_pos.advance(sign*tdist); - update_position(); + if(sign<0) + placement.place_after(veh.placement); + else + placement.place_before(veh.placement); + update_position(0); dist = distance(veh.position, position); } - track_pos.advance(sign*(tdist-dist)); - update_position(); - turn_axles(sign*(tdist-dist)); + float d = sign*(tdist-dist); + placement.advance(d); + update_position(d<0 ? -1 : 1); + turn_axles(d); } void Vehicle::propagate_position() @@ -248,29 +249,17 @@ void Vehicle::propagate_backward() next->propagate_backward(); } -void Vehicle::check_sensor(float offset, unsigned &sensor) +void Vehicle::check_sensor(const TrackOffsetIter &t, unsigned &sensor, bool release) { - TrackPosition pos = track_pos; - pos.advance(offset); - unsigned s = pos.track->get_sensor_id(); + unsigned s = t->get_sensor_address(); if(s!=sensor) { - /* Sensor ID under axle has changed. Deduce movement direction by using - the sensor ID under the midpoint of the vehicle. */ - /* XXX This depends on the simulation running fast enough. Something - more robust would be preferable. */ unsigned old = sensor; sensor = s; - unsigned mid = track_pos.track->get_sensor_id(); - - if(s && s!=mid) - /* There's a sensor and it's different from mid. We've just entered - that sensor. */ - layout.get_driver().set_sensor(sensor, true); - if(old && old!=mid) - /* A sensor was under the axle and it was different from mid. We've - just left that sensor. */ + if(release) layout.get_driver().set_sensor(old, false); + else + layout.get_driver().set_sensor(sensor, true); } } @@ -278,117 +267,73 @@ void Vehicle::turn_axles(float d) { for(vector::iterator i=axles.begin(); i!=axles.end(); ++i) i->angle += Angle::from_radians(d*2/i->type->wheel_dia); - for(vector::iterator i=bogies.begin(); i!=bogies.end(); ++i) - for(vector::iterator j=i->axles.begin(); j!=i->axles.end(); ++j) - j->angle += Angle::from_radians(d*2/j->type->wheel_dia); update_rods(); } void Vehicle::update_rods() { - for(vector::iterator i=rods.begin(); i!=rods.end(); ++i) - { - if(i->type->pivot==VehicleType::Rod::BODY) - i->position = i->type->pivot_point; - else if(i->type->pivot==VehicleType::Rod::AXLE) - { - const Axle &axle = get_fixed_axle(i->type->pivot_index); - const Vector &pp = i->type->pivot_point; - Transform trans = Transform::rotation(axle.angle, Vector(0, -1, 0)); - i->position = Vector(axle.type->position, 0, axle.type->wheel_dia/2)+trans.transform(pp); - } - else if(i->type->pivot==VehicleType::Rod::ROD) - { - const Rod &prod = get_rod(i->type->pivot_index); - const Vector &pos = prod.position; - const Vector &off = i->type->pivot_point; - Transform trans = Transform::rotation(prod.angle, Vector(0, 1, 0)); - i->position = pos+trans.transform(off); - } + if(rods.empty()) + return; - if(i->type->connect_index>=0) + for(unsigned n=0; n<10; ++n) + { + float max_d = 0; + for(vector::iterator i=rods.begin(); i!=rods.end(); ++i) { - Rod &crod = rods[i->type->connect_index]; - if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::SLIDE_X) - { - Vector span = crod.position+i->type->connect_offset-i->position; - float cd = i->type->connect_point.norm(); - Angle ca = Geometry::atan2(i->type->connect_point.z, i->type->connect_point.x); - span.x = sqrt(cd*cd-span.z*span.z)*(span.x>0 ? 1 : -1); - i->angle = Geometry::atan2(span.z, span.x)-ca; - crod.position.x = i->position.x+span.x-i->type->connect_offset.x; - } - else if(i->type->limit==VehicleType::Rod::ROTATE && crod.type->limit==VehicleType::Rod::ROTATE) + const vector &constraints = i->type->constraints; + for(vector::const_iterator j=constraints.begin(); j!=constraints.end(); ++j) { - Vector span = crod.position-i->position; - float d = span.norm(); - float cd1 = i->type->connect_point.norm(); - float cd2 = i->type->connect_offset.norm(); - float a = (d*d+cd1*cd1-cd2*cd2)/(2*d); - float b = sqrt(cd1*cd1-a*a); - float sign = (cross(i->type->connect_point, span).y>0 ? 1 : -1); - Vector conn = Vector(span.x*a-span.z*b, 0, span.z*a+span.x*b)/(d*sign); - Angle ca1 = Geometry::atan2(i->type->connect_point.z, i->type->connect_point.x); - Angle ca2 = Geometry::atan2(i->type->connect_offset.z, i->type->connect_offset.x); - i->angle = Geometry::atan2(conn.z, conn.x)-ca1; - crod.angle = Geometry::atan2(conn.z-span.z, conn.x-span.x)-ca2; + float d = resolve_rod_constraint(*i, *j); + max_d = max(d, max_d); } } + + if(max_d<0.0001) + break; } } -void Vehicle::adjust_for_distance(TrackPosition &front, TrackPosition &back, float tdist, float ratio) const +float Vehicle::resolve_rod_constraint(Rod &rod, const VehicleType::RodConstraint &cns) { - float margin = 0.01*layout.get_catalogue().get_scale(); - int adjust_dir = 0; - while(1) + Vector target; + if(cns.target==VehicleType::RodConstraint::BODY) + target = cns.target_position; + else if(cns.target==VehicleType::RodConstraint::BOGIE) + ; // TODO currently rods must lie in the xz plane of the body + else if(cns.target==VehicleType::RodConstraint::AXLE) { - Vector front_point = front.get_point().pos; - Vector back_point = back.get_point().pos; - - float dist = distance(front_point, back_point); - - float diff = tdist-dist; - if(diff<-margin && adjust_dir<=0) - { - diff -= margin; - adjust_dir = -1; - } - else if(diff>margin && adjust_dir>=0) - { - diff += margin; - adjust_dir = 1; - } - else - return; - - front.advance(diff*(1-ratio)); - back.advance(-diff*ratio); + const Axle &axle = get_axle(cns.target_index); + target = Vector(axle.type->position, 0, axle.type->wheel_dia/2); + target += Transform::rotation(axle.angle, Vector(0, 1, 0)).transform(cns.target_position); + } + else if(cns.target==VehicleType::RodConstraint::ROD) + { + const Rod &trod = get_rod(cns.target_index); + target = trod.position; + target += Transform::rotation(trod.angle, Vector(0, -1, 0)).transform(cns.target_position); } -} - -TrackPoint Vehicle::get_point(const Vector &front, const Vector &back, float ratio) const -{ - Vector span = front-back; - - TrackPoint tp; - tp.pos = back+span*ratio; - tp.dir = Geometry::atan2(span.y, span.x); - - return tp; -} - -TrackPoint Vehicle::get_point(const TrackPosition &pos, float tdist, float ratio) const -{ - TrackPosition front = pos; - front.advance(tdist*(1-ratio)); - TrackPosition back = pos; - back.advance(-tdist*ratio); + Vector old_position = rod.position; + if(cns.type==VehicleType::RodConstraint::MOVE) + rod.position = target-Transform::rotation(rod.angle, Vector(0, -1, 0)).transform(cns.local_position); + else if(cns.type==VehicleType::RodConstraint::SLIDE) + { + Vector d = rod.position-target; + rod.position = target+cns.axis*dot(d, cns.axis); + rod.angle = Angle::zero(); + } + else if(cns.type==VehicleType::RodConstraint::ROTATE) + { + Angle old_angle = rod.angle; + Vector d = target-rod.position; + rod.angle = Geometry::atan2(d.z, d.x); + if(cns.local_position.x || cns.local_position.z) + rod.angle -= Geometry::atan2(cns.local_position.z, cns.local_position.x); + return abs(rod.angle-old_angle).radians()*cns.local_position.norm(); + } - adjust_for_distance(front, back, tdist, ratio); - return get_point(front.get_point().pos, back.get_point().pos, ratio); + return distance(old_position, rod.position); } unsigned Vehicle::get_n_link_slots() const @@ -414,74 +359,29 @@ int Vehicle::get_link_slot(const Object &other) const return -1; } - -Vehicle::Axle::Axle(const VehicleType::Axle &t): - type(&t) -{ } - - -Vehicle::Bogie::Bogie(const VehicleType::Bogie &t): - type(&t) +bool Vehicle::collide_ray(const Ray &ray, float *d) const { - for(VehicleType::AxleArray::const_iterator i=type->axles.begin(); i!=type->axles.end(); ++i) - axles.push_back(*i); + if(is_placed()) + return Object::collide_ray(ray, d); + else + return false; } -Vehicle::Rod::Rod(const VehicleType::Rod &t): +Vehicle::Axle::Axle(const VehicleType::Axle &t): type(&t) { } -Vehicle::TrackPosition::TrackPosition(): - offs(0) -{ } - -Vehicle::TrackPosition::TrackPosition(const TrackIter &t, float o): - track(t), - offs(o) +Vehicle::Bogie::Bogie(const VehicleType::Bogie &t): + type(&t), + axles(t.axles.size()) { } -void Vehicle::TrackPosition::advance(float d) -{ - if(!track) - return; - - offs += d; - while(track) - { - float path_len = track->get_type().get_path_length(track->get_active_path()); - - if(offs>path_len) - { - offs -= path_len; - track = track.next(); - } - else - break; - } - - while(track && offs<0) - { - track = track.flip().reverse(); - - if(track) - { - float path_len = track->get_type().get_path_length(track->get_active_path()); - offs += path_len; - } - } - - if(!track) - offs = 0; -} -TrackPoint Vehicle::TrackPosition::get_point() const -{ - if(track) - return track->get_point(track.entry(), offs); - else - return TrackPoint(); -} +Vehicle::Rod::Rod(const VehicleType::Rod &t): + type(&t), + position(t.initial_position) +{ } } // namespace R2C2