X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flibr2c2%2Ftrain.cpp;h=b1fbc6a76ebb1bf4ad02f85d981f465fef1a1759;hb=ecd7af790bd3ab7c7e768f68968379e1feea56a9;hp=eb5724b762a9777494ec71ec23acccf8bf81a787;hpb=66c2c7ca5a4bd369293959bc211b040834343381;p=r2c2.git diff --git a/source/libr2c2/train.cpp b/source/libr2c2/train.cpp index eb5724b..b1fbc6a 100644 --- a/source/libr2c2/train.cpp +++ b/source/libr2c2/train.cpp @@ -1,40 +1,29 @@ #include #include #include +#include #include #include #include -#include "aicontrol.h" +#include "beamgate.h" +#include "block.h" #include "catalogue.h" #include "driver.h" #include "layout.h" -#include "route.h" #include "simplecontroller.h" #include "speedquantizer.h" #include "timetable.h" +#include "trackcircuit.h" #include "trackiter.h" #include "tracktype.h" #include "train.h" +#include "trainrouter.h" #include "vehicle.h" #include "vehicletype.h" -#include "zone.h" using namespace std; using namespace Msp; -namespace { - -struct SetFlag -{ - bool &flag; - - SetFlag(bool &f): flag(f) { flag = true; } - ~SetFlag() { flag = false; } -}; - -} - - namespace R2C2 { Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p): @@ -42,22 +31,14 @@ Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p): loco_type(t), address(a), protocol(p), - priority(0), - yielding_to(0), preceding_train(0), - cur_blocks_end(blocks.end()), - clear_blocks_end(blocks.end()), - pending_block(0), - reserving(false), + allocator(*this), advancing(false), controller(new SimpleController), - active(false), current_speed_step(0), speed_changing(false), reverse(false), functions(0), - end_of_route(false), - travel_dist(0), pure_speed(false), speed_quantizer(0), accurate_position(false), @@ -71,24 +52,20 @@ Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p): speed_quantizer = new SpeedQuantizer(speed_steps); vehicles.push_back(new Vehicle(layout, loco_type)); + vehicles.back()->set_train(this); layout.add_train(*this); - layout.get_driver().add_loco(address, protocol, loco_type); + loco_id = layout.get_driver().add_loco(address, protocol, loco_type); layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event)); layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event)); - layout.signal_block_reserved.connect(sigc::mem_fun(this, &Train::block_reserved)); - layout.signal_block_state_changed.connect(sigc::mem_fun(this, &Train::block_state_changed)); - layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event)); - const set &tracks = layout.get_tracks(); - for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - if((*i)->get_turnout_id()) - (*i)->signal_path_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &Train::turnout_path_changed), sigc::ref(**i)))); - controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed)); + + allocator.signal_advanced.connect(sigc::mem_fun(this, &Train::advanced)); + allocator.signal_rear_advanced.connect(signal_rear_advanced); } Train::~Train() @@ -106,21 +83,13 @@ void Train::set_name(const string &n) signal_name_changed.emit(name); } -void Train::set_priority(int p) -{ - priority = p; -} - -void Train::yield_to(const Train &t) -{ - yielding_to = &t; -} - void Train::add_vehicle(const VehicleType &vt) { Vehicle *veh = new Vehicle(layout, vt); vehicles.back()->attach_back(*veh); vehicles.push_back(veh); + veh->set_train(this); + signal_vehicle_added.emit(vehicles.size()-1, *veh); } void Train::remove_vehicle(unsigned i) @@ -129,10 +98,17 @@ void Train::remove_vehicle(unsigned i) throw out_of_range("Train::remove_vehicle"); if(i==0) throw logic_error("can't remove locomotive"); - delete vehicles[i]; + + Vehicle *veh = vehicles[i]; vehicles.erase(vehicles.begin()+i); + veh->detach_front(); if(idetach_back(); vehicles[i-1]->attach_back(*vehicles[i]); + } + signal_vehicle_removed.emit(i, *veh); + delete veh; } unsigned Train::get_n_vehicles() const @@ -159,28 +135,11 @@ void Train::set_control(const string &n, float v) controller->set_control(n, v); } -void Train::set_active(bool a) -{ - if(a==active) - return; - if(!a && controller->get_speed()) - throw logic_error("moving"); - - active = a; - if(active) - { - stop_timeout = Time::TimeStamp(); - reserve_more(); - } - else - stop_timeout = Time::now()+2*Time::sec; -} - void Train::set_function(unsigned func, bool state) { if(!loco_type.get_functions().count(func)) throw invalid_argument("Train::set_function"); - layout.get_driver().set_loco_function(address, func, state); + layout.get_driver().set_loco_function(loco_id, func, state); } float Train::get_control(const string &ctrl) const @@ -201,6 +160,18 @@ float Train::get_quantized_speed() const return controller->get_speed(); } +float Train::get_maximum_speed() const +{ + float ms = 0; + for(vector::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i) + { + float vms = (*i)->get_type().get_maximum_speed(); + if(ms<=0 || (vms>0 && vms>func)&1; @@ -219,138 +190,34 @@ void Train::remove_ai(TrainAI &ai) ais.erase(i); } -TrainAI *Train::get_tagged_ai(const string &tag) const -{ - for(list::const_iterator i=ais.begin(); i!=ais.end(); ++i) - if((*i)->get_tag()==tag) - return *i; - - return 0; -} - void Train::ai_message(const TrainAI::Message &msg) { for(list::iterator i=ais.begin(); i!=ais.end(); ++i) (*i)->message(msg); } -bool Train::set_route(const Route *r) -{ - free_noncritical_blocks(); - - Route *lead = 0; - if(r && !blocks.empty()) - { - TrackIter first = blocks.front().track_iter(); - TrackIter next = blocks.back().next().track_iter(); - if(!r->has_track(*next)) - { - lead = Route::find(next, *r); - if(!lead) - return false; - create_lead_route(lead, lead); - routes.push_front(lead); - } - else if(!r->has_track(*first)) - lead = create_lead_route(0, r); - } - - routes.clear(); - if(lead) - routes.push_back(lead); - if(r) - routes.push_back(r); - end_of_route = false; - - reserve_more(); - - signal_route_changed.emit(get_route()); - - return true; -} - -bool Train::go_to(Track &to) -{ - for(BlockList::const_iterator i=blocks.begin(); i!=cur_blocks_end; ++i) - if((*i)->has_track(to)) - { - signal_arrived.emit(); - return set_route(0); - } - - free_noncritical_blocks(); - - TrackIter next = blocks.back().next().track_iter(); - - Route *route = Route::find(next, to); - if(!route) - return false; - create_lead_route(route, route); - return set_route(route); -} - -bool Train::go_to(const Zone &to) -{ - set tracks; - for(BlockList::const_iterator i=blocks.begin(); i!=blocks.end(); ++i) - tracks.insert((*i)->get_tracks().begin(), (*i)->get_tracks().end()); - - const Zone::TrackSet &ztracks = to.get_tracks(); - unsigned union_size = 0; - for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i) - union_size += tracks.count(*i); - - if(union_size==tracks.size() || union_size==ztracks.size()) - { - signal_arrived.emit(); - return set_route(0); - } - - free_noncritical_blocks(); - - TrackIter next = blocks.back().next().track_iter(); - - Route *route = Route::find(next, to); - if(!route) - return false; - create_lead_route(route, route); - route->add_tracks(ztracks); - return set_route(route); -} - -const Route *Train::get_route() const -{ - if(routes.empty()) - return 0; - return routes.front(); -} - -void Train::place(Block &block, unsigned entry) +bool Train::place(const BlockIter &block) { + if(!block) + throw invalid_argument("Train::place"); if(controller->get_speed()) throw logic_error("moving"); - release_blocks(); - - set_active(false); accurate_position = false; + last_entry_block = BlockIter(); - blocks.push_back(BlockIter(&block, entry)); - if(!block.reserve(this)) - { - blocks.pop_back(); - return; - } - - if(reverse) + if(allocator.start_from(block)) { - TrackIter track = BlockIter(&block, entry).reverse().track_iter(); - vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_BUFFER); + if(reverse) + vehicles.front()->place(block.reverse().track_iter(), VehiclePlacement::FRONT_BUFFER); + else + vehicles.back()->place(block.track_iter(), VehiclePlacement::BACK_BUFFER); + return true; } else { - const Block::Endpoint &bep = block.get_endpoint(entry); - vehicles.back()->place(*bep.track, bep.track_ep, 0, Vehicle::BACK_BUFFER); + unplace(); + return false; } } @@ -359,130 +226,115 @@ void Train::unplace() if(controller->get_speed()) throw logic_error("moving"); - release_blocks(); - - set_active(false); + allocator.clear(); accurate_position = false; + last_entry_block = BlockIter(); for(vector::iterator i=vehicles.begin(); i!=vehicles.end(); ++i) (*i)->unplace(); } -bool Train::free_block(Block &block) +void Train::stop_at(Block *block) { - if(get_reserved_distance_until(&block, false)get_braking_distance()*1.3) - return false; + allocator.stop_at(block); +} - unsigned nsens = 0; - for(BlockList::iterator i=cur_blocks_end; i!=blocks.end(); ++i) - { - if(i->block()==&block) - { - if(nsens<1) - return false; - release_blocks(i, blocks.end()); - return true; - } - else if((*i)->get_sensor_id()) - ++nsens; - } +bool Train::is_block_critical(const Block &block) const +{ + if(allocator.is_block_current(block)) + return true; - return false; + BlockIter i = check_critical_blocks(&block); + return i.block()==█ } -void Train::free_noncritical_blocks() +BlockIter Train::get_last_critical_block() const { - if(blocks.empty()) - return; + return check_critical_blocks(0); +} - if(controller->get_speed()==0) - { - release_blocks(cur_blocks_end, blocks.end()); - return; - } +BlockIter Train::check_critical_blocks(const Block *check) const +{ + if(allocator.empty()) + return BlockIter(); - float margin = 10*layout.get_catalogue().get_scale(); - float min_dist = controller->get_braking_distance()*1.3+margin; + BlockIter i = allocator.last_current(); - Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front()); + if(controller->get_speed()==0) + return i; - TrackIter track(veh.get_track(), veh.get_entry()); - BlockList::iterator block = blocks.begin(); - bool in_rsv = false; - while(block!=blocks.end() && !(*block)->has_track(*track)) - { - ++block; - if(block==cur_blocks_end) - in_rsv = true; - } + BlockIter last = allocator.last(); + if(i.block()==last.block()) + return i; - float dist = veh.get_offset(); - if(reverse) - track.reverse(); - else - dist = track->get_type().get_path_length(track->get_active_path())-dist; - dist -= veh.get_type().get_length()/2; + float margin = 10*layout.get_catalogue().get_scale(); + float min_dist = controller->get_braking_distance()*1.3+margin; - bool nsens = 0; - while(1) + float dist = 0; + bool sensor_seen = false; + i = i.next(); + while(i.block()!=last.block() && i.block()!=check) { - track = track.next(); + dist += i->get_path_length(i.entry()); - if(!(*block)->has_track(*track)) - { - ++block; - if(block==cur_blocks_end) - in_rsv = true; - if(block==blocks.end()) - return; + if(i->get_sensor_address()) + sensor_seen = true; - if(dist>min_dist && nsens>0) - { - release_blocks(block, blocks.end()); - return; - } + if(dist>min_dist && sensor_seen) + break; - if(in_rsv && (*block)->get_sensor_id()) - ++nsens; - } + BlockIter j = i.next(); + if(j->get_train()!=this) + break; - dist += track->get_type().get_path_length(track->get_active_path()); + i = j; } + + return i; } -int Train::get_entry_to_block(const Block &block) const +void Train::refresh_blocks_from(Block &block) { - for(BlockList::const_iterator i=blocks.begin(); i!=blocks.end(); ++i) - if(i->block()==&block) - return i->entry(); - return -1; + if(is_block_critical(block)) + allocator.rewind_to(*get_last_critical_block().next()); + else + allocator.rewind_to(block); } float Train::get_reserved_distance() const { - if(blocks.empty()) + if(allocator.empty()) return 0; float margin = 0; - TrackIter next = blocks.back().next().track_iter(); + TrackIter next = allocator.last().next().track_iter(); if(next && next->get_type().is_turnout()) margin = 15*layout.get_catalogue().get_scale(); - return max(get_reserved_distance_until(0, false)-margin, 0.0f); + return max(get_reserved_distance_until(0)-margin, 0.0f); } -void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt) +void Train::tick(const Time::TimeDelta &dt) { - if(!active && stop_timeout && t>=stop_timeout) + if(stop_timeout) { - release_blocks(cur_blocks_end, blocks.end()); - stop_timeout = Time::TimeStamp(); + stop_timeout = max(stop_timeout-dt, Time::zero); + if(stop_timeout<=Time::zero) + allocator.set_active(false); } + travel_time += dt; + Driver &driver = layout.get_driver(); + bool intent_to_move = false; for(list::iterator i=ais.begin(); i!=ais.end(); ++i) - (*i)->tick(t, dt); + { + (*i)->tick(dt); + if((*i)->has_intent_to_move()) + intent_to_move = true; + } + controller->tick(dt); float speed = controller->get_speed(); bool moving = speed>0; @@ -493,12 +345,10 @@ void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt) bool r = reverse; if(loco_type.get_swap_direction()) r = !r; - driver.set_loco_reverse(address, r); - - release_blocks(cur_blocks_end, blocks.end()); - reverse_blocks(blocks); + driver.set_loco_reverse(loco_id, r); - reserve_more(); + allocator.reverse(); + last_entry_block = BlockIter(); } if(speed_quantizer) @@ -507,7 +357,7 @@ void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt) if(speed_step!=current_speed_step && !speed_changing && !driver.is_halted() && driver.get_power()) { speed_changing = true; - driver.set_loco_speed(address, speed_step); + driver.set_loco_speed(loco_id, speed_step); pure_speed = false; } @@ -517,18 +367,14 @@ void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt) if(moving) { - if(!active) - set_active(true); + if(!allocator.is_active()) + allocator.set_active(true); Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front()); - Track *track = vehicle.get_track(); - - bool ok = false; - for(BlockList::const_iterator i=blocks.begin(); (!ok && i!=cur_blocks_end); ++i) - ok = (*i)->has_track(*track); float d = speed*(dt/Time::sec); - if(ok) + Block &block = vehicle.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE)->get_block(); + if(allocator.is_block_current(block)) { SetFlag setf(advancing); vehicle.advance(reverse ? -d : d); @@ -538,40 +384,25 @@ void Train::tick(const Time::TimeStamp &t, const Time::TimeDelta &dt) overshoot_dist += d; if(overshoot_dist>40*layout.get_catalogue().get_scale()) { - layout.emergency(name+" has not arrived at sensor"); + layout.emergency(&block, name+" has not arrived at sensor"); accurate_position = false; } } } - else if(end_of_route && cur_blocks_end==blocks.end()) - { - set_active(false); - signal_arrived.emit(); - set_route(0); - } - - if(!blocks.empty() && !blocks.front()->get_sensor_id()) - { - float dist = get_reserved_distance_until(&*blocks.front(), true); - - if(dist>10*layout.get_catalogue().get_scale()) - { - Block &block = *blocks.front(); - blocks.pop_front(); - block.reserve(0); - } - } + else if(intent_to_move && !allocator.is_active()) + allocator.set_active(true); + else if(allocator.is_active() && !intent_to_move && !stop_timeout) + stop_timeout = 2*Time::sec; } void Train::save(list &st) const { st.push_back((DataFile::Statement("name"), name)); - st.push_back((DataFile::Statement("priority"), priority)); - + const Catalogue &cat = layout.get_catalogue(); for(vector::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i) if(i!=vehicles.begin()) - st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number())); + st.push_back((DataFile::Statement("vehicle"), cat.get_name(&(*i)->get_type()))); if(speed_quantizer) { @@ -580,35 +411,28 @@ void Train::save(list &st) const st.push_back(ss); } - if(!blocks.empty() && cur_blocks_end!=blocks.begin()) { - BlockList blks(blocks.begin(), BlockList::const_iterator(cur_blocks_end)); - if(reverse) - reverse_blocks(blks); - - BlockIter prev = blks.front().flip(); - st.push_back((DataFile::Statement("block_hint"), prev->get_id())); - - for(BlockList::const_iterator i=blks.begin(); i!=blks.end(); ++i) - st.push_back((DataFile::Statement("block"), (*i)->get_id())); - } - - if(!routes.empty()) - { - list::const_iterator i = routes.begin(); - for(; (i!=routes.end() && (*i)->is_temporary()); ++i) ; - if(i!=routes.end()) - st.push_back((DataFile::Statement("route"), (*i)->get_name())); + DataFile::Statement ss("blocks"); + allocator.save(ss.sub); + st.push_back(ss); } // XXX Need more generic way of saving AI state for(list::const_iterator i=ais.begin(); i!=ais.end(); ++i) - if(Timetable *timetable = dynamic_cast(*i)) + { + if(TrainRouter *router = dynamic_cast(*i)) + { + DataFile::Statement ss("router"); + router->save(ss.sub); + st.push_back(ss); + } + else if(Timetable *timetable = dynamic_cast(*i)) { DataFile::Statement ss("timetable"); timetable->save(ss.sub); st.push_back(ss); } + } } void Train::control_changed(const Controller::Control &ctrl) @@ -616,24 +440,24 @@ void Train::control_changed(const Controller::Control &ctrl) signal_control_changed.emit(ctrl.name, ctrl.value); } -void Train::loco_speed_event(unsigned addr, unsigned speed, bool rev) +void Train::loco_speed_event(unsigned id, unsigned speed, bool rev) { - if(addr==address) + if(id==loco_id) { current_speed_step = speed; bool r = reverse; if(loco_type.get_swap_direction()) r = !r; if(rev!=r) - layout.get_driver().set_loco_reverse(address, r); + layout.get_driver().set_loco_reverse(loco_id, r); speed_changing = false; pure_speed = false; } } -void Train::loco_func_event(unsigned addr, unsigned func, bool state) +void Train::loco_func_event(unsigned id, unsigned func, bool state) { - if(addr==address) + if(id==loco_id) { if(state) functions |= 1<get_sensor_id()) - { - if(&**end!=&block) - { - if(result==0) - result = 2; - else if(result==1) - break; - } - else if(result==0) - result = 1; - else if(result==2) - result = 3; - } - - if(result==1) - { - // Compute speed and update related state - float travel_time_secs = (Time::now()-last_entry_time)/Time::sec; - - if(pure_speed && speed_quantizer && current_speed_step>0 && travel_time_secs>=2) - speed_quantizer->learn(current_speed_step, travel_dist/travel_time_secs, travel_time_secs); - - travel_dist = 0; - for(BlockList::iterator j=cur_blocks_end; j!=end; ++j) - { - travel_dist += (*j)->get_path_length(j->entry()); - - if(&**j==&block && !advancing) - { - TrackIter track = j->track_iter(); - if(reverse) - { - track = track.flip(); - vehicles.back()->place(*track, track.entry(), 0, Vehicle::BACK_AXLE); - } - else - vehicles.front()->place(*track, track.entry(), 0, Vehicle::FRONT_AXLE); - } - } - last_entry_time = Time::now(); - pure_speed = true; - accurate_position = true; - overshoot_dist = 0; + if(!sensor || sensor==block.get_sensor()) + signal_advanced.emit(block); - // Check if we've reached the next route - if(routes.size()>1) - { - const Route &route = **(++routes.begin()); - for(BlockList::iterator j=cur_blocks_end; j!=end; ++j) - if(route.has_track(*j->track_iter())) - { - routes.pop_front(); - // XXX Exceptions? - signal_route_changed.emit(routes.front()); - break; - } - } - - // Move blocks up to the next sensor to our current blocks - for(BlockList::iterator j=cur_blocks_end; j!=end; ++j) - signal_advanced.emit(**j); - cur_blocks_end = end; - - // Try to get more blocks if we're moving - if(active) - reserve_more(); - } - else if(result==3) - layout.emergency("Sensor for "+name+" triggered out of order"); - } - else if(state==Block::INACTIVE) - { - const Vehicle &veh = *(reverse ? vehicles.front() : vehicles.back()); - - // Find the first sensor in our current blocks that's still active - BlockList::iterator end = blocks.begin(); - for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i) - { - if((*i)->has_track(*veh.get_track())) - break; - if((*i)->get_sensor_id()) - { - if(layout.get_driver().get_sensor((*i)->get_sensor_id())) - break; - else - { - end = i; - ++end; - } - } - } - - if(end!=blocks.begin() && end!=cur_blocks_end) - // Free blocks up to the last inactive sensor - release_blocks(blocks.begin(), end); - } -} - -void Train::turnout_path_changed(Track &track) -{ - for(list::iterator i=blocks.begin(); i!=blocks.end(); ++i) - if((*i)->get_turnout_id()==track.get_turnout_id() && !reserving) - check_turnout_paths(false); -} - -void Train::halt_event(bool h) -{ - if(h) - accurate_position = false; -} - -void Train::block_reserved(const Block &block, const Train *train) -{ - if(&block==pending_block && !train && !reserving) - reserve_more(); -} - -void Train::reserve_more() -{ - if(!active || blocks.empty() || end_of_route) + if(!sensor) return; - BlockIter start = blocks.back(); - - pending_block = 0; - preceding_train = 0; - - // See how many sensor blocks and how much track we already have - unsigned nsens = 0; - float dist = 0; - for(BlockList::const_iterator i=cur_blocks_end; i!=blocks.end(); ++i) - { - if((*i)->get_sensor_id()) - ++nsens; - if(nsens>0) - dist += (*i)->get_path_length(i->entry()); - } - - list::iterator cur_route = routes.begin(); - advance_route(cur_route, *start.track_iter()); - - float approach_margin = 50*layout.get_catalogue().get_scale(); - float min_dist = controller->get_braking_distance()*1.3+approach_margin*2; - - BlockIter block = start; - list::iterator good_end = blocks.end(); - Train *blocking_train = 0; - BlockList contested_blocks; - - SetFlag setf(reserving); - - while(1) + if(sensor==block.get_sensor()) { - BlockIter last = block; - block = block.next(cur_route!=routes.end() ? *cur_route : 0); - if(!block || block->get_endpoints().size()<2) + if(last_entry_block && pure_speed && speed_quantizer) { - if(!blocking_train) - { - good_end = blocks.end(); - end_of_route = true; - } - break; - } + float travel_distance = 0; - TrackIter track = block.track_iter(); + for(BlockIter i=last_entry_block; &*i!=█ i=i.next()) + travel_distance += i->get_path_length(i.entry()); - if(cur_route!=routes.end()) - { - if(!advance_route(cur_route, *track)) + if(travel_distance>0) { - // Keep the blocks if we arrived at the end of the route - if(!blocking_train) - { - good_end = blocks.end(); - end_of_route = true; - } - break; + float travel_time_secs = travel_time/Time::sec; + + if(travel_time_secs>=2) + speed_quantizer->learn(current_speed_step, travel_distance/travel_time_secs, travel_time_secs); } } - if(block->get_turnout_id() && !last->get_turnout_id()) + last_entry_block = allocator.iter_for(block); + travel_time = Time::zero; + if(!layout.get_driver().is_halted()) { - /* We can keep the blocks if we arrive at a turnout from a non-turnout - block. Having a turnout block as our last reserved block is not good - as it would limit our diversion possibilities for little benefit. */ - good_end = blocks.end(); - if(nsens>=3 && dist>=min_dist) - break; + pure_speed = true; + accurate_position = true; } + overshoot_dist = 0; - if(blocking_train) + if(!advancing && vehicles.front()->is_placed()) { - if(block->get_train()!=blocking_train) + TrackIter track = last_entry_block.track_iter(); + if(reverse) { - if(blocking_train->free_block(*contested_blocks.back())) - { - // Roll back and start actually reserving the blocks - block = blocks.back(); - cur_route = routes.begin(); - advance_route(cur_route, *block.track_iter().track()); - if(blocking_train->get_priority()==priority) - blocking_train->yield_to(*this); - blocking_train = 0; - continue; - } - else - { - yield_to(*blocking_train); - pending_block = contested_blocks.front().block(); - break; - } + track = track.flip(); + vehicles.back()->place(track, VehiclePlacement::BACK_AXLE); } else - { - contested_blocks.push_back(block); - continue; - } + vehicles.front()->place(track, VehiclePlacement::FRONT_AXLE); } - - blocks.push_back(block); - bool reserved = block->reserve(this); - if(!reserved) + } + else if(BeamGate *gate = dynamic_cast(sensor)) + { + if(!advancing && vehicles.front()->is_placed()) { - blocks.pop_back(); - /* We've found another train. If it wants to exit the block from the - same endpoint we're trying to enter from or the other way around, - treat it as coming towards us. Otherwise treat it as going in the - same direction. */ - Train *other_train = block->get_train(); - int other_entry = other_train->get_entry_to_block(*block); - if(other_entry<0) - throw logic_error("block reservation inconsistency"); - - unsigned exit = block.reverse().entry(); - unsigned other_exit = BlockIter(block.block(), other_entry).reverse().entry(); - bool entry_conflict = (block.entry()==other_exit); - bool exit_conflict = (exit==static_cast(other_entry)); - if(!entry_conflict && !last->get_turnout_id()) - { - /* The other train is not coming to the blocks we're holding, so we - can keep them. */ - good_end = blocks.end(); - - if(static_cast(other_entry)==block.entry()) - preceding_train = other_train; - } - - int other_prio = other_train->get_priority(); - - if(!entry_conflict && !exit_conflict && other_priofree_block(*block)) + TrackIter track = allocator.iter_for(block).track_iter(); + for(; (track && &track->get_block()==&block); track=track.next()) + if(track.track()==gate->get_track()) { - blocks.push_back(block); - if(!(reserved = block->reserve(this))) - blocks.pop_back(); + if(reverse) + track = track.reverse(); + float offset = gate->get_offset_from_endpoint(track.entry()); + if(reverse) + vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER); + else + vehicles.front()->place(TrackOffsetIter(track, offset), VehiclePlacement::FRONT_BUFFER); + break; } - } - else if(other_train!=yielding_to && (other_prioget_sensor_id()) - ++nsens; - if(nsens>0) - dist += block->get_path_length(block.entry()); } - - // Unreserve blocks that were not good - release_blocks(good_end, blocks.end()); - - if(blocks.back()!=start) - // We got some new blocks, so no longer need to yield - yielding_to = 0; - - check_turnout_paths(true); - - // Make any sensorless blocks at the beginning immediately current - while(cur_blocks_end!=clear_blocks_end && !(*cur_blocks_end)->get_sensor_id()) - ++cur_blocks_end; } -void Train::check_turnout_paths(bool set) +void Train::halt_event(bool h) { - if(clear_blocks_end==blocks.end()) - return; - - for(list::iterator i=clear_blocks_end; i!=blocks.end(); ++i) - { - if((*i)->get_turnout_id()) - { - TrackIter track = i->track_iter(); - const TrackType::Endpoint &track_ep = track.endpoint(); - - unsigned path = 0; - list::iterator j = i; - if(++j!=blocks.end()) - { - TrackIter rev = j->track_iter().flip(); - unsigned mask = rev.endpoint().paths&track_ep.paths; - for(path=0; mask>1; mask>>=1, ++path) ; - } - else - return; - - if(path!=track->get_active_path()) - { - if(set) - track->set_active_path(path); - - /* Check again, in case the driver was able to service the request - instantly */ - if(!set || path!=track->get_active_path()) - continue; - } - } - - if(i==clear_blocks_end) - ++clear_blocks_end; - if(i==cur_blocks_end && !(*i)->get_sensor_id()) - ++cur_blocks_end; - } + if(h) + accurate_position = false; } -float Train::get_reserved_distance_until(const Block *until_block, bool back) const +float Train::get_reserved_distance_until(const Block *until_block) const { - if(blocks.empty()) + if(allocator.empty()) return 0; - Vehicle &veh = *(reverse!=back ? vehicles.back() : vehicles.front()); - const VehicleType &vtype = veh.get_type(); + Vehicle &veh = *(reverse ? vehicles.back() : vehicles.front()); - TrackIter track(veh.get_track(), veh.get_entry()); + TrackOffsetIter track = veh.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE); if(!track) // XXX Probably unnecessary return 0; - BlockList::const_iterator block = blocks.begin(); - while(block!=clear_blocks_end && !(*block)->has_track(*track)) - ++block; - if(block==clear_blocks_end || &**block==until_block) + if(&track->get_block()==until_block) return 0; - float result = veh.get_offset(); - if(reverse!=back) + // Account for the vehicle's offset on its current track + float result = track.offset(); + if(reverse) track = track.reverse(); else - result = track->get_type().get_path_length(track->get_active_path())-result; - result -= vtype.get_length()/2; - - while(1) - { - track = track.next(); - if(!track) - break; - - if(!(*block)->has_track(*track)) - { - if(back) - { - if(block==blocks.begin()) - break; - --block; - } - else - { - ++block; - if(block==clear_blocks_end) - break; - } + result = track->get_path_length()-result; + result -= veh.get_type().get_length()/2; - if(&**block==until_block) - break; - } + BlockIter block = track.block_iter(); - result += track->get_type().get_path_length(track->get_active_path()); - } + // Count remaining distance in the vehicle's current block + for(track=track.next(); &track->get_block()==&*block; track=track.next()) + result += track->get_path_length(); - return result; -} + const BlockIter &last = allocator.last(); + if(&*block==&*last) + return result; -void Train::release_blocks() -{ - release_blocks(blocks.begin(), blocks.end()); -} - -void Train::release_blocks(BlockList::iterator begin, BlockList::iterator end) -{ - while(begin!=end) - { - if(begin==cur_blocks_end) - cur_blocks_end = end; - if(begin==clear_blocks_end) - clear_blocks_end = end; - - Block &block = **begin; - blocks.erase(begin++); - block.reserve(0); - - if(begin==blocks.end()) - end_of_route = false; - } -} - -void Train::reverse_blocks(BlockList &blks) const -{ - blks.reverse(); - for(BlockList::iterator i=blks.begin(); i!=blks.end(); ++i) - *i = i->reverse(); -} - -bool Train::advance_route(list::iterator &iter, Track &track) -{ - while(iter!=routes.end() && !(*iter)->has_track(track)) - ++iter; - if(iter==routes.end()) - return false; - - return true; -} - -Route *Train::create_lead_route(Route *lead, const Route *target) -{ - if(!lead) + // Count any remaining blocks + for(block=block.next(); (&*block!=until_block && block->get_train()==this); block=block.next()) { - lead = new Route(layout); - lead->set_name("Lead"); - lead->set_temporary(true); - } + result += block->get_path_length(block.entry()); - set tracks; - for(BlockList::iterator i=blocks.begin(); i!=blocks.end(); ++i) - { - const set &btracks = (*i)->get_tracks(); - for(set::const_iterator j=btracks.begin(); j!=btracks.end(); ++j) - if(!target || !target->has_track(**j)) - tracks.insert(*j); + if(&*block==&*last) + break; } - lead->add_tracks(tracks); - - return lead; + return result; } @@ -1128,67 +592,27 @@ Train::Loader::Loader(Train &t): prev_block(0), blocks_valid(true) { - add("block", &Loader::block); - add("block_hint", &Loader::block_hint); + add("blocks", &Loader::blocks); add("name", &Loader::name); - add("priority", &Train::priority); add("quantized_speed", &Loader::quantized_speed); - add("route", &Loader::route); + add("router", &Loader::router); add("timetable", &Loader::timetable); add("vehicle", &Loader::vehicle); } void Train::Loader::finish() { - if(!obj.blocks.empty()) + if(!obj.allocator.empty()) { - TrackIter track = obj.blocks.front().track_iter(); + TrackIter track = obj.allocator.first().track_iter(); float offset = 2*obj.layout.get_catalogue().get_scale(); - obj.vehicles.back()->place(*track, track.entry(), offset, Vehicle::BACK_BUFFER); - } -} - -void Train::Loader::block(unsigned id) -{ - if(!blocks_valid) - return; - - Block *blk; - try - { - blk = &obj.layout.get_block(id); - } - catch(const key_error &) - { - blocks_valid = false; - return; + obj.vehicles.back()->place(TrackOffsetIter(track, offset), VehiclePlacement::BACK_BUFFER); } - - int entry = -1; - if(prev_block) - entry = blk->get_endpoint_by_link(*prev_block); - if(entry<0) - entry = 0; - - obj.blocks.push_back(BlockIter(blk, entry)); - blk->reserve(&obj); - - if(blk->get_sensor_id()) - obj.layout.get_driver().set_sensor(blk->get_sensor_id(), true); - - prev_block = blk; } -void Train::Loader::block_hint(unsigned id) +void Train::Loader::blocks() { - try - { - prev_block = &obj.layout.get_block(id); - } - catch(const key_error &) - { - blocks_valid = false; - } + load_sub(obj.allocator); } void Train::Loader::name(const string &n) @@ -1202,23 +626,25 @@ void Train::Loader::quantized_speed() load_sub(*obj.speed_quantizer); } -void Train::Loader::route(const string &n) +void Train::Loader::router() { - obj.set_route(&obj.layout.get_route(n)); + TrainRouter *rtr = new TrainRouter(obj); + load_sub(*rtr); } void Train::Loader::timetable() { Timetable *ttbl = new Timetable(obj); - load_sub(*ttbl); + load_sub(*ttbl, obj.layout); } -void Train::Loader::vehicle(ArticleNumber art_nr) +void Train::Loader::vehicle(const string &n) { - const VehicleType &vtype = obj.layout.get_catalogue().get_vehicle(art_nr); + const VehicleType &vtype = obj.layout.get_catalogue().get(n); Vehicle *veh = new Vehicle(obj.layout, vtype); obj.vehicles.back()->attach_back(*veh); obj.vehicles.push_back(veh); + veh->set_train(&obj); } } // namespace R2C2