X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flibr2c2%2Ftrain.cpp;h=b1fbc6a76ebb1bf4ad02f85d981f465fef1a1759;hb=ecd7af790bd3ab7c7e768f68968379e1feea56a9;hp=bb82fe4c34090cf22b53f90cda41aa74478dcc01;hpb=73e4a36bbf828e07b83a779b696875e1f80045cc;p=r2c2.git diff --git a/source/libr2c2/train.cpp b/source/libr2c2/train.cpp index bb82fe4..b1fbc6a 100644 --- a/source/libr2c2/train.cpp +++ b/source/libr2c2/train.cpp @@ -5,15 +5,14 @@ #include #include #include -#include "aicontrol.h" #include "beamgate.h" #include "block.h" #include "catalogue.h" #include "driver.h" #include "layout.h" -#include "route.h" #include "simplecontroller.h" #include "speedquantizer.h" +#include "timetable.h" #include "trackcircuit.h" #include "trackiter.h" #include "tracktype.h" @@ -21,7 +20,6 @@ #include "trainrouter.h" #include "vehicle.h" #include "vehicletype.h" -#include "zone.h" using namespace std; using namespace Msp; @@ -62,11 +60,12 @@ Train::Train(Layout &l, const VehicleType &t, unsigned a, const string &p): layout.get_driver().signal_loco_speed.connect(sigc::mem_fun(this, &Train::loco_speed_event)); layout.get_driver().signal_loco_function.connect(sigc::mem_fun(this, &Train::loco_func_event)); - layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &Train::sensor_state_changed)); - layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &Train::halt_event)); controller->signal_control_changed.connect(sigc::mem_fun(this, &Train::control_changed)); + + allocator.signal_advanced.connect(sigc::mem_fun(this, &Train::advanced)); + allocator.signal_rear_advanced.connect(signal_rear_advanced); } Train::~Train() @@ -161,6 +160,18 @@ float Train::get_quantized_speed() const return controller->get_speed(); } +float Train::get_maximum_speed() const +{ + float ms = 0; + for(vector::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i) + { + float vms = (*i)->get_type().get_maximum_speed(); + if(ms<=0 || (vms>0 && vms>func)&1; @@ -230,33 +241,53 @@ void Train::stop_at(Block *block) bool Train::is_block_critical(const Block &block) const { - return get_reserved_distance_until(&block)<=controller->get_braking_distance()*1.3; + if(allocator.is_block_current(block)) + return true; + + BlockIter i = check_critical_blocks(&block); + return i.block()==█ } -BlockIter Train::get_first_noncritical_block() const +BlockIter Train::get_last_critical_block() const +{ + return check_critical_blocks(0); +} + +BlockIter Train::check_critical_blocks(const Block *check) const { if(allocator.empty()) return BlockIter(); - BlockIter i = allocator.last_current().next(); + BlockIter i = allocator.last_current(); if(controller->get_speed()==0) return i; + BlockIter last = allocator.last(); + if(i.block()==last.block()) + return i; + float margin = 10*layout.get_catalogue().get_scale(); float min_dist = controller->get_braking_distance()*1.3+margin; float dist = 0; bool sensor_seen = false; - for(; i->get_train()==this; i=i.next()) + i = i.next(); + while(i.block()!=last.block() && i.block()!=check) { - if(dist>min_dist && sensor_seen) - return i; - dist += i->get_path_length(i.entry()); if(i->get_sensor_address()) sensor_seen = true; + + if(dist>min_dist && sensor_seen) + break; + + BlockIter j = i.next(); + if(j->get_train()!=this) + break; + + i = j; } return i; @@ -265,7 +296,7 @@ BlockIter Train::get_first_noncritical_block() const void Train::refresh_blocks_from(Block &block) { if(is_block_critical(block)) - allocator.rewind_to(*get_first_noncritical_block()); + allocator.rewind_to(*get_last_critical_block().next()); else allocator.rewind_to(block); } @@ -287,12 +318,9 @@ void Train::tick(const Time::TimeDelta &dt) { if(stop_timeout) { - stop_timeout -= dt; + stop_timeout = max(stop_timeout-dt, Time::zero); if(stop_timeout<=Time::zero) - { allocator.set_active(false); - stop_timeout = Time::TimeDelta(); - } } travel_time += dt; @@ -345,7 +373,8 @@ void Train::tick(const Time::TimeDelta &dt) Vehicle &vehicle = *(reverse ? vehicles.back() : vehicles.front()); float d = speed*(dt/Time::sec); - if(allocator.is_block_current(vehicle.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE)->get_block())) + Block &block = vehicle.get_placement().get_position(reverse ? VehiclePlacement::BACK_AXLE : VehiclePlacement::FRONT_AXLE)->get_block(); + if(allocator.is_block_current(block)) { SetFlag setf(advancing); vehicle.advance(reverse ? -d : d); @@ -355,7 +384,7 @@ void Train::tick(const Time::TimeDelta &dt) overshoot_dist += d; if(overshoot_dist>40*layout.get_catalogue().get_scale()) { - layout.emergency(name+" has not arrived at sensor"); + layout.emergency(&block, name+" has not arrived at sensor"); accurate_position = false; } } @@ -370,9 +399,10 @@ void Train::save(list &st) const { st.push_back((DataFile::Statement("name"), name)); + const Catalogue &cat = layout.get_catalogue(); for(vector::const_iterator i=vehicles.begin(); i!=vehicles.end(); ++i) if(i!=vehicles.begin()) - st.push_back((DataFile::Statement("vehicle"), (*i)->get_type().get_article_number())); + st.push_back((DataFile::Statement("vehicle"), cat.get_name(&(*i)->get_type()))); if(speed_quantizer) { @@ -396,6 +426,12 @@ void Train::save(list &st) const router->save(ss.sub); st.push_back(ss); } + else if(Timetable *timetable = dynamic_cast(*i)) + { + DataFile::Statement ss("timetable"); + timetable->save(ss.sub); + st.push_back(ss); + } } } @@ -432,29 +468,21 @@ void Train::loco_func_event(unsigned id, unsigned func, bool state) } } -void Train::sensor_state_changed(Sensor &sensor, Sensor::State state) +void Train::advanced(Block &block, Sensor *sensor) { - if(!current_speed_step || state!=Sensor::MAYBE_ACTIVE) - return; + if(!sensor || sensor==block.get_sensor()) + signal_advanced.emit(block); - Block *block = sensor.get_block(); - if(!block || block->get_train()!=this) + if(!sensor) return; - if(last_entry_block && &*last_entry_block!=block) - { - for(BlockIter i=last_entry_block.next(); (i && &*i!=block); i=i.next()) - if(i->get_train()!=this || i->get_sensor_address()) - return; - } - - if(dynamic_cast(&sensor)) + if(sensor==block.get_sensor()) { if(last_entry_block && pure_speed && speed_quantizer) { float travel_distance = 0; - for(BlockIter i=last_entry_block; &*i!=block; i=i.next()) + for(BlockIter i=last_entry_block; &*i!=█ i=i.next()) travel_distance += i->get_path_length(i.entry()); if(travel_distance>0) @@ -466,10 +494,13 @@ void Train::sensor_state_changed(Sensor &sensor, Sensor::State state) } } - last_entry_block = allocator.iter_for(*block); + last_entry_block = allocator.iter_for(block); travel_time = Time::zero; - pure_speed = true; - accurate_position = true; + if(!layout.get_driver().is_halted()) + { + pure_speed = true; + accurate_position = true; + } overshoot_dist = 0; if(!advancing && vehicles.front()->is_placed()) @@ -484,12 +515,12 @@ void Train::sensor_state_changed(Sensor &sensor, Sensor::State state) vehicles.front()->place(track, VehiclePlacement::FRONT_AXLE); } } - else if(BeamGate *gate = dynamic_cast(&sensor)) + else if(BeamGate *gate = dynamic_cast(sensor)) { if(!advancing && vehicles.front()->is_placed()) { - TrackIter track = allocator.iter_for(*block).track_iter(); - for(; (track && &track->get_block()==block); track=track.next()) + TrackIter track = allocator.iter_for(block).track_iter(); + for(; (track && &track->get_block()==&block); track=track.next()) if(track.track()==gate->get_track()) { if(reverse) @@ -565,6 +596,7 @@ Train::Loader::Loader(Train &t): add("name", &Loader::name); add("quantized_speed", &Loader::quantized_speed); add("router", &Loader::router); + add("timetable", &Loader::timetable); add("vehicle", &Loader::vehicle); } @@ -600,9 +632,15 @@ void Train::Loader::router() load_sub(*rtr); } -void Train::Loader::vehicle(ArticleNumber art_nr) +void Train::Loader::timetable() +{ + Timetable *ttbl = new Timetable(obj); + load_sub(*ttbl, obj.layout); +} + +void Train::Loader::vehicle(const string &n) { - const VehicleType &vtype = obj.layout.get_catalogue().get(art_nr); + const VehicleType &vtype = obj.layout.get_catalogue().get(n); Vehicle *veh = new Vehicle(obj.layout, vtype); obj.vehicles.back()->attach_back(*veh); obj.vehicles.push_back(veh);