X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Flibr2c2%2Fblockallocator.cpp;h=7cca79f795a61c9cad6ad11eb2689639f4574098;hb=4b9ed4362779040bfde6d5cd400a1fbffc894815;hp=f73697a5b45381f8173b045ce70de1ac0abfd590;hpb=e214fd389b9819eac0379cfb78e0f446e267b839;p=r2c2.git diff --git a/source/libr2c2/blockallocator.cpp b/source/libr2c2/blockallocator.cpp index f73697a..7cca79f 100644 --- a/source/libr2c2/blockallocator.cpp +++ b/source/libr2c2/blockallocator.cpp @@ -1,5 +1,6 @@ #include #include +#include "beamgate.h" #include "blockallocator.h" #include "block.h" #include "catalogue.h" @@ -15,35 +16,119 @@ using namespace Msp; namespace R2C2 { +struct BlockAllocator::BlockMatch +{ + const Block █ + + BlockMatch(const Block &b): block(b) { } + + bool operator()(const BlockIter &bi) const { return &*bi==█ } +}; + + BlockAllocator::BlockAllocator(Train &t): train(t), + active(false), cur_blocks_end(blocks.end()), + next_sensor(0), pending_block(0), stop_at_block(0), - reserving(false) + reserving(false), + advancing(false) { Layout &layout = train.get_layout(); layout.signal_block_reserved.connect(sigc::mem_fun(this, &BlockAllocator::block_reserved)); layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &BlockAllocator::sensor_state_changed)); + layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &BlockAllocator::halt_event)); const set &tracks = layout.get_all(); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - if((*i)->get_turnout_id()) + if((*i)->get_type().is_turnout()) + { + (*i)->signal_path_changing.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &BlockAllocator::turnout_path_changing), sigc::ref(**i)))); (*i)->signal_path_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &BlockAllocator::turnout_path_changed), sigc::ref(**i)))); + } +} + +void BlockAllocator::set_active(bool a) +{ + active = a; + if(active) + reserve_more(); + else + { + release_blocks_end(cur_blocks_end); + pending_block = 0; + } } -void BlockAllocator::start_from(const BlockIter &block) +bool BlockAllocator::start_from(const BlockIter &block) { if(!block) throw invalid_argument("BlockAllocator::start_from"); + float remaining_length = 0; + unsigned n_vehs = train.get_n_vehicles(); + for(unsigned i=0; iget_train()) + break; + blocks_to_reserve.push_back(b); + for(TrackIter t=b.track_iter(); (t && &t->get_block()==&*b); t=t.next()) + remaining_length -= t->get_path_length(); + if(remaining_length<=0) + break; + } + + if(remaining_length>0) + return false; + + for(BlockList::iterator i=blocks_to_reserve.begin(); i!=blocks_to_reserve.end(); ++i) + { + blocks.push_back(*i); + try + { + (*i)->reserve(&train); + } + catch(...) + { + blocks.pop_back(); + while(i!=blocks_to_reserve.begin()) + { + blocks.pop_back(); + (*--i)->reserve(0); + } + throw; + } + } + + return true; +} + +void BlockAllocator::rewind_to(const Block &block) +{ + if(!active) + return; + + BlockList::iterator i = find_if(cur_blocks_end, blocks.end(), BlockMatch(block)); + if(i!=blocks.end()) + { + release_blocks_end(i); + reserve_more(); + } } void BlockAllocator::clear() { release_blocks_begin(blocks.end()); + active = false; + next_sensor = 0; pending_block = 0; stop_at_block = 0; } @@ -51,6 +136,8 @@ void BlockAllocator::clear() void BlockAllocator::stop_at(const Block *block) { stop_at_block = block; + if(active && !block) + reserve_more(); } const BlockIter &BlockAllocator::first() const @@ -82,7 +169,7 @@ const BlockIter &BlockAllocator::last_current() const const BlockIter &BlockAllocator::iter_for(const Block &block) const { - BlockList::const_iterator i = find_block(blocks.begin(), blocks.end(), block); + BlockList::const_iterator i = find_if(blocks.begin(), blocks.end(), BlockMatch(block)); if(i==blocks.end()) throw key_error(&block); return *i; @@ -90,19 +177,13 @@ const BlockIter &BlockAllocator::iter_for(const Block &block) const bool BlockAllocator::has_block(const Block &block) const { - return find_block(blocks.begin(), blocks.end(), block)!=blocks.end(); + return find_if(blocks.begin(), blocks.end(), BlockMatch(block))!=blocks.end(); } bool BlockAllocator::is_block_current(const Block &block) const { - return find_block(blocks.begin(), cur_blocks_end, block)!=cur_blocks_end; -} - -BlockAllocator::BlockList::const_iterator BlockAllocator::find_block(const BlockList::const_iterator &begin, const BlockList::const_iterator &end, const Block &block) const -{ - BlockList::const_iterator i; - for(i=begin; (i!=end && &**i!=&block); ++i) ; - return i; + BlockList::const_iterator end = cur_blocks_end; + return find_if(blocks.begin(), end, BlockMatch(block))!=cur_blocks_end; } void BlockAllocator::reserve_more() @@ -110,13 +191,16 @@ void BlockAllocator::reserve_more() if(blocks.empty()) throw logic_error("no blocks"); + if(train.get_layout().get_driver().is_halted()) + return; + BlockIter start = blocks.back(); if(&*start==stop_at_block) return; else if(&*start==pending_block) { TrackIter track = start.track_iter(); - if(!track.endpoint().has_path(track->get_active_path())) + if(track->is_path_changing() || !track.endpoint().has_path(track->get_active_path())) return; } @@ -127,7 +211,7 @@ void BlockAllocator::reserve_more() float dist = 0; for(BlockList::const_iterator i=cur_blocks_end; i!=blocks.end(); ++i) { - if((*i)->get_sensor_id()) + if((*i)->get_sensor_address()) ++nsens; if(nsens>0) dist += (*i)->get_path_length(i->entry()); @@ -148,7 +232,7 @@ void BlockAllocator::reserve_more() // The track ends here break; - if(block->get_turnout_id() && !prev->get_turnout_id()) + if(block->get_turnout_address() && !prev->get_turnout_address()) { /* We are arriving at a turnout. See if we have enough blocks and distance reserved. */ @@ -157,7 +241,10 @@ void BlockAllocator::reserve_more() } if(!reserve_block(block)) + { + pending_block = &*block; break; + } if(cur_blocks_end==blocks.end()) --cur_blocks_end; @@ -170,41 +257,34 @@ void BlockAllocator::reserve_more() } else { - const TrackType::Endpoint &entry_ep = track.endpoint(); unsigned path = track->get_active_path(); - if(!entry_ep.has_path(path)) + if(!track.endpoint().has_path(path)) { - const TrackType::Endpoint &exit_ep = track.reverse().endpoint(); - if(entry_ep.has_common_paths(exit_ep)) + path = track->get_type().coerce_path(track.entry(), path); + track->set_active_path(path); + if(track->is_path_changing()) { - unsigned mask = entry_ep.paths&exit_ep.paths; - for(path=0; mask>1; ++path, mask>>=1) ; - - track->set_active_path(path); - if(track->is_path_changing()) - { - pending_block = &*block; - break; - } - } - else - // XXX Do something here + pending_block = &*block; break; + } } } if(&*block==stop_at_block) break; - if(block->get_sensor_id()) + if(block->get_sensor_address()) ++nsens; if(nsens>0) dist += block->get_path_length(block.entry()); } - // Make any sensorless blocks at the beginning immediately current - while(cur_blocks_end!=blocks.end() && !(*cur_blocks_end)->get_sensor_id()) - ++cur_blocks_end; + if(!next_sensor) + { + update_next_sensor(0); + // Immediately advance to just before the next sensor + advance_front(next_sensor); + } } bool BlockAllocator::reserve_block(const BlockIter &block) @@ -212,10 +292,17 @@ bool BlockAllocator::reserve_block(const BlockIter &block) /* Add it to the list first to present a consistent state in block_reserved signal. */ blocks.push_back(block); + + bool first_reserve = (cur_blocks_end==blocks.end()); + if(first_reserve) + --cur_blocks_end; + try { if(!block->reserve(&train)) { + if(first_reserve) + cur_blocks_end = blocks.end(); blocks.pop_back(); return false; } @@ -224,32 +311,110 @@ bool BlockAllocator::reserve_block(const BlockIter &block) } catch(...) { + if(first_reserve) + cur_blocks_end = blocks.end(); blocks.pop_back(); throw; } } -bool BlockAllocator::release_from(const Block &block) +void BlockAllocator::advance_front(const Block *block, bool inclusive) { - bool have_sensor = false; - for(BlockList::iterator i=cur_blocks_end; i!=blocks.end(); ++i) + BlockList::iterator end; + if(block) { - if(i->block()==&block) - { - if(have_sensor) - release_blocks_end(i); - return have_sensor; - } - else if((*i)->get_sensor_id()) - have_sensor = true; + end = cur_blocks_end; + if(inclusive) + --end; + end = find_if(end, blocks.end(), BlockMatch(*block)); + if(inclusive && end!=blocks.end()) + ++end; } + else + end = blocks.end(); + + if(end==blocks.end() && blocks.back().block()==pending_block) + --end; - return false; + SetFlag setf(advancing); + BlockList::iterator i = cur_blocks_end; + // Update cur_blocks_end first to keep things consistent. + cur_blocks_end = end; + for(; i!=end; ++i) + signal_advanced.emit(**i, (*i)->get_sensor()); } -void BlockAllocator::release_noncurrent() +void BlockAllocator::advance_front(const Sensor *sensor) { - release_blocks_end(cur_blocks_end); + if(sensor) + advance_front(sensor->get_block(), dynamic_cast(sensor)); + else + advance_front(0, false); +} + +void BlockAllocator::advance_back() +{ + bool rev = train.get_controller().get_reverse(); + const Vehicle &veh = train.get_vehicle(rev ? 0 : train.get_n_vehicles()-1); + const Block &veh_block = veh.get_placement().get_position(rev ? VehiclePlacement::FRONT_AXLE : VehiclePlacement::BACK_AXLE)->get_block(); + + bool pending_cleared = false; + + /* Sensors aren't guaranteed to be detriggered in order. Go through the + block list and locate the first sensor that's still active. */ + BlockList::iterator end = blocks.end(); + for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i) + { + Block *block = &**i; + list sensors; + + /* Collect all sensors from the block in the order they are expected to + detrigger. */ + for(TrackIter j=i->track_iter(); (j && &j->get_block()==block); j=j.next()) + if(!j->get_attachments().empty()) + { + Track::AttachmentList attachments = j->get_attachments_ordered(j.entry()); + for(Track::AttachmentList::const_iterator k=attachments.begin(); k!=attachments.end(); ++k) + if(BeamGate *gate = dynamic_cast(*k)) + sensors.push_back(gate); + } + + if(Sensor *sensor = (*i)->get_sensor()) + sensors.push_back(sensor); + + /* See if any sensor is still active, and record the position of the + last inactive sensor. */ + bool active_sensor = false; + for(list::const_iterator j=sensors.begin(); (!active_sensor && j!=sensors.end()); ++j) + { + if((*j)->get_state()) + active_sensor = true; + else + end = i; + } + + if(block==pending_block) + pending_cleared = true; + + // Stop if we encounter an active sensor or the train's last vehicle + if(block==&veh_block || active_sensor) + { + if(end!=blocks.end()) + { + /* If the last inactive sensor was in an earlier block, release + that block as well. */ + if(i!=end) + ++end; + release_blocks_begin(end); + signal_rear_advanced.emit(*last()); + } + + if(pending_cleared) + reserve_more(); + + return; + } + } } void BlockAllocator::release_blocks_begin(const BlockList::iterator &end) @@ -264,10 +429,13 @@ void BlockAllocator::release_blocks_end(const BlockList::iterator &begin) if(begin==blocks.begin()) return release_blocks_begin(blocks.end()); + if(begin==blocks.end()) + return; + /* Release the blocks in reverse order so that a consistent state is presented in block_reserved signal. */ bool done = false; - for(BlockList::iterator i=blocks.end(); !done; ) + for(BlockList::iterator i=--blocks.end(); !done; ) { done = (i==begin); release_block(i--); @@ -276,8 +444,12 @@ void BlockAllocator::release_blocks_end(const BlockList::iterator &begin) void BlockAllocator::release_block(const BlockList::iterator &i) { + if(advancing) + throw logic_error("cannot release while advancing"); if(i==cur_blocks_end) ++cur_blocks_end; + if(next_sensor && &**i==next_sensor->get_block()) + next_sensor = 0; if(&**i==pending_block) pending_block = 0; @@ -288,10 +460,24 @@ void BlockAllocator::release_block(const BlockList::iterator &i) void BlockAllocator::reverse() { - release_noncurrent(); + release_blocks_end(cur_blocks_end); blocks.reverse(); for(BlockList::iterator i=blocks.begin(); i!=blocks.end(); ++i) *i = i->reverse(); + + if(active) + reserve_more(); +} + +void BlockAllocator::turnout_path_changing(Track &track) +{ + BlockList::iterator i = find_if(cur_blocks_end, blocks.end(), BlockMatch(track.get_block())); + if(i!=blocks.end()) + { + ++i; + release_blocks_end(i); + pending_block = &track.get_block(); + } } void BlockAllocator::turnout_path_changed(Track &track) @@ -308,74 +494,81 @@ void BlockAllocator::block_reserved(Block &block, const Train *tr) void BlockAllocator::sensor_state_changed(Sensor &sensor, Sensor::State state) { - Block *block = 0; - if(TrackCircuit *tc = dynamic_cast(&sensor)) - block = &tc->get_block(); - else - return; - - if(block->get_train()!=&train) + Block *block = sensor.get_block(); + if(!block || block->get_train()!=&train) return; if(state==Sensor::MAYBE_ACTIVE) { - // Find the first sensor block from our reserved blocks that isn't this sensor - BlockList::iterator end; - unsigned result = 0; - for(end=cur_blocks_end; end!=blocks.end(); ++end) - if((*end)->get_sensor_id()) - { - if(&**end!=block) - { - if(result==0) - result = 2; - else if(result==1) - break; - } - else if(result==0) - result = 1; - else if(result==2) - result = 3; - } - - if(result==1) + if(&sensor==next_sensor) { - // Move blocks up to the next sensor to our current blocks - for(BlockList::iterator j=cur_blocks_end; j!=end; ++j) - train.signal_advanced.emit(**j); - cur_blocks_end = end; + if(is_block_current(*block)) + signal_advanced.emit(*block, &sensor); + update_next_sensor(next_sensor); + advance_front(next_sensor); + + if(active) + reserve_more(); } - else if(result==3) - train.get_layout().emergency("Sensor for "+train.get_name()+" triggered out of order"); + else if(!is_block_current(*block)) + train.get_layout().emergency(block, "Sensor for "+train.get_name()+" triggered out of order"); } else if(state==Sensor::INACTIVE) + advance_back(); +} + +void BlockAllocator::update_next_sensor(Sensor *after) +{ + BeamGate *after_gate = dynamic_cast(after); + + BlockList::iterator i = cur_blocks_end; + if(after) { - const Vehicle &veh = train.get_vehicle(train.get_controller().get_reverse() ? 0 : train.get_n_vehicles()-1); - const Block &veh_block = veh.get_track()->get_block(); - const Driver &driver = train.get_layout().get_driver(); - - /* Sensors aren't guaranteed to be detriggered in order. Go through the - block list and locate the first sensor that's still active. */ - BlockList::iterator end = blocks.end(); - for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i) - { - // Avoid freeing blocks that still hold the train's vehicles - if(&**i==&veh_block) - break; + if(after_gate) + --i; + i = find_if(i, blocks.end(), BlockMatch(*after->get_block())); + } - if((*i)->get_sensor_id()) + for(; i!=blocks.end(); ++i) + { + if(Sensor *sensor = (*i)->get_sensor()) + { + if(!after_gate && sensor!=next_sensor) { - if(driver.get_sensor((*i)->get_sensor_id())) - break; - else - end = i; + next_sensor = sensor; + return; } } - - if(end!=blocks.end()) - // Free blocks up to the last inactive sensor - release_blocks_begin(++end); + + Block *block = &**i; + for(TrackIter j=i->track_iter(); (j && &j->get_block()==block); j=j.next()) + if(!j->get_attachments().empty()) + { + Track::AttachmentList attachments = j->get_attachments_ordered(j.entry()); + for(Track::AttachmentList::const_iterator k=attachments.begin(); k!=attachments.end(); ++k) + if(BeamGate *gate = dynamic_cast(*k)) + { + if(after_gate) + { + if(gate==after_gate) + after_gate = 0; + } + else + { + next_sensor = gate; + return; + } + } + } } + + next_sensor = 0; +} + +void BlockAllocator::halt_event(bool halted) +{ + if(active && !halted) + reserve_more(); } void BlockAllocator::save(list &st) const @@ -394,7 +587,7 @@ void BlockAllocator::save(list &st) const st.push_back((DataFile::Statement("hint"), prev->get_id())); - for(BlockList::const_iterator i=cur_blocks.begin(); i!=cur_blocks.end(); ++i) + for(BlockList::const_iterator i=cur_blocks.begin(); (i!=cur_blocks.end() && i->block()!=pending_block); ++i) st.push_back((DataFile::Statement("block"), (*i)->get_id())); } } @@ -433,8 +626,8 @@ void BlockAllocator::Loader::block(unsigned id) obj.blocks.push_back(BlockIter(blk, entry)); blk->reserve(&obj.train); - if(blk->get_sensor_id()) - obj.train.get_layout().get_driver().set_sensor(blk->get_sensor_id(), true); + if(blk->get_sensor_address()) + obj.train.get_layout().get_driver().set_sensor(blk->get_sensor_address(), true); prev_block = blk; }