X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Finstancescene.cpp;h=b3a89f338a42cfff32500ccace3256e0b1e7727b;hb=3b159edbe4e80a2bc19c4c2fcd42cb996b9fbfe0;hp=adaebbba3ef364b34522df0a49dad2802c990b2f;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb;p=libs%2Fgl.git diff --git a/source/instancescene.cpp b/source/instancescene.cpp index adaebbba..b3a89f33 100644 --- a/source/instancescene.cpp +++ b/source/instancescene.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include "object.h" #include "objectinstance.h" #include "instancescene.h" @@ -15,37 +8,49 @@ namespace GL { void InstanceScene::add(const Renderable &r) { - if(const ObjectInstance *oi = dynamic_cast(&r)) - objects[&oi->get_object()].insert(oi); - else - renderables.insert(&r); + renderables[r.get_instance_key()].insert(&r); } void InstanceScene::remove(const Renderable &r) { - if(const ObjectInstance *oi = dynamic_cast(&r)) + InstanceMap::iterator i = renderables.find(r.get_instance_key()); + if(i!=renderables.end()) { - ObjectMap::iterator i = objects.find(&oi->get_object()); - if(i!=objects.end()) - { - i->second.erase(oi); - if(i->second.empty()) - objects.erase(i); - } + i->second.erase(&r); + if(i->second.empty()) + renderables.erase(i); } - else - renderables.erase(&r); } -void InstanceScene::render(Renderer &renderer, const Tag &tag) const +void InstanceScene::setup_frame() const +{ + for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j) + (*j)->setup_frame(); +} + +void InstanceScene::finish_frame() const { - // XXX Check that the object has this pass to avoid some unnecessary function calls - for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i) - for(InstanceSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j) - (*j)->render(renderer, tag); + for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j) + (*j)->finish_frame(); +} - for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - (*i)->render(renderer, tag); +void InstanceScene::render(Renderer &renderer, const Tag &tag) const +{ + if(setup_frustum(renderer)) + { + for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j) + if(!frustum_cull(**j)) + renderer.render(**j, tag); + } + else + { + for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j) + renderer.render(**j, tag); + } } } // namespace GL