X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fheadtrackingcamera.cpp;h=86d6e24427d1ad2d1b08f9974be5a9b54ac16af8;hb=a0a8e3a7c5a229dcccd1af3a3edeac5ba8156954;hp=95868e2f12f107a512dda7d39e1dca0dc8fdce14;hpb=dca13ee66628568631f502dfc79847c7368c7bb1;p=libs%2Fvr.git diff --git a/source/headtrackingcamera.cpp b/source/headtrackingcamera.cpp index 95868e2..86d6e24 100644 --- a/source/headtrackingcamera.cpp +++ b/source/headtrackingcamera.cpp @@ -4,14 +4,27 @@ namespace Msp { namespace VR { HeadTrackingCamera::HeadTrackingCamera(const GL::Camera &c): - base_camera(c) + base_camera(c), + elevation_offset(0) { } +void HeadTrackingCamera::set_elevation_offset(float o) +{ + elevation_offset = o; +} + void HeadTrackingCamera::update_from_matrix(const GL::Matrix &hmd_matrix) { - GL::Matrix matrix = base_camera.get_object_matrix()*hmd_matrix; + const GL::Vector3 &up = base_camera.get_up_direction(); + GL::Vector3 right = normalize(cross(base_camera.get_look_direction(), up)); + GL::Vector4 columns[4]; + columns[0] = compose(right, 0.0f); + columns[1] = compose(up, 0.0f); + columns[2] = compose(cross(right, up), 0.0f); + columns[3] = compose(base_camera.get_position(), 1.0f); + GL::Matrix matrix = GL::Matrix::from_columns(columns)*hmd_matrix; - set_position(matrix*GL::Vector3()); + set_position(matrix*GL::Vector3()+base_camera.get_up_direction()*elevation_offset); set_look_direction((matrix*GL::Vector4(0, 0, -1, 0)).slice<3>(0)); set_up_direction((matrix*GL::Vector4(0, 1, 0, 0)).slice<3>(0));