X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgraphics%2Fdisplay.cpp;h=7f0b25af22f77d177ef244daa3997bc809b7951f;hb=7302a061c57602203895b616bf54d96269c677c6;hp=40112a35f9408760c5f6ab05ea286033403282b1;hpb=9ffb9f22faf7c540083e6df828500d54aabcbb56;p=libs%2Fgui.git diff --git a/source/graphics/display.cpp b/source/graphics/display.cpp index 40112a3..7f0b25a 100644 --- a/source/graphics/display.cpp +++ b/source/graphics/display.cpp @@ -1,4 +1,5 @@ #include +#include #include "display.h" #include "display_private.h" #include "window.h" @@ -11,51 +12,62 @@ namespace Graphics { void Display::add_window(Window &wnd) { priv->windows[wnd.get_private().window] = &wnd; + wnd.signal_got_focus.connect(sigc::bind(sigc::mem_fun(this, &Display::window_got_focus), sigc::ref(wnd))); + wnd.signal_lost_focus.connect(sigc::mem_fun(this, &Display::window_lost_focus)); } void Display::remove_window(Window &wnd) { priv->windows.erase(wnd.get_private().window); + if(&wnd==focus_window) + focus_window = 0; } const VideoMode &Display::get_desktop_mode() const { - if(!primary_monitor || !primary_monitor->desktop_mode) + if(!primary_monitor || !primary_monitor->desktop_settings.mode) throw logic_error("no desktop mode"); - return *primary_monitor->desktop_mode; + return *primary_monitor->desktop_settings.mode; } void Display::restore_mode() { for(list::const_iterator i=monitors.begin(); i!=monitors.end(); ++i) - if(i->desktop_mode) - set_mode(*i->desktop_mode, false); + if(i->desktop_settings.mode) + set_mode(*i->desktop_settings.mode, false); } const VideoMode *Display::find_mode(const VideoMode &mode, float rate_tolerance) const { const VideoMode *closest = 0; - float rate_diff = mode.rate; + float rate_diff = 0.0f; + + float target_rate = mode.rate; + if(!target_rate && mode.monitor) + if(const VideoMode *current_mode = mode.monitor->current_settings.mode) + target_rate = current_mode->rate; + for(list::const_iterator i=modes.begin(); i!=modes.end(); ++i) { if(mode.monitor && i->monitor!=mode.monitor) continue; + // Only check rate tolerance against an explicitly requested rate if(mode.rate && (i->raterate>mode.rate+rate_tolerance)) continue; if(i->width!=mode.width || i->height!=mode.height) continue; - if(mode.rate) + float ref_rate = target_rate; + if(!ref_rate) + if(const VideoMode *current_mode = i->monitor->current_settings.mode) + ref_rate = current_mode->rate; + + float d = abs(i->rate-ref_rate); + if(!closest || drate-mode.rate); - if(d