X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgraphic.h;h=1ae0d5e22d8766a718bbd828329be7bb334663dd;hb=HEAD;hp=1647d2f811f49704ca3ce9795fdedaef637ebcb9;hpb=c2635c5a3dca6a6cea5562fd387beb0662b18cf0;p=libs%2Fgltk.git diff --git a/source/graphic.h b/source/graphic.h index 1647d2f..32a0686 100644 --- a/source/graphic.h +++ b/source/graphic.h @@ -1,16 +1,11 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_GRAPHIC_H_ #define MSP_GLTK_GRAPHIC_H_ +#include #include -#include +#include #include "geometry.h" +#include "mspgltk_api.h" namespace Msp { namespace GLtk { @@ -20,20 +15,14 @@ class Resources; /** Stores a single graphical element. Graphics are used as parts of widgets. */ -class Graphic +class MSPGLTK_API Graphic { public: - class Loader: public DataFile::Loader + class Loader: public DataFile::CollectionObjectLoader { - private: - Graphic &graph; - Resources &res; - public: - typedef Resources Collection; - Loader(Graphic &, Resources &); - Graphic &get_object() const { return graph; } + private: void texture(const std::string &); void slice(unsigned, unsigned, unsigned, unsigned); @@ -44,18 +33,17 @@ public: private: Sides border; Sides shadow; - const GL::Texture2D *texture; + const GL::Texture2D *texture = nullptr; Geometry slice; - bool repeat; + bool repeat = false; public: - Graphic(); const Sides &get_border() const { return border; } const Sides &get_shadow() const { return shadow; } const GL::Texture2D *get_texture() const { return texture; } unsigned get_width() const { return slice.w; } unsigned get_height() const { return slice.h; } - void render(unsigned, unsigned) const; + void build(unsigned, unsigned, GL::PrimitiveBuilder &) const; private: void create_coords(float, float, float, float, float, std::vector &) const; void create_texcoords(float, float, float, float, float, std::vector &) const;