X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fglsl%2Ffinalize.cpp;h=55f7b82e5ed107aae78042d4bacc2204accc5945;hb=7a41f6dcc1339a4a2dda2207b6b051f20c09a239;hp=0725b7394213f9defb1553d728425009c1d66567;hpb=3bb1cda37e23840236b46c4de20cab2c70b02327;p=libs%2Fgl.git diff --git a/source/glsl/finalize.cpp b/source/glsl/finalize.cpp index 0725b739..55f7b82e 100644 --- a/source/glsl/finalize.cpp +++ b/source/glsl/finalize.cpp @@ -89,7 +89,12 @@ void LegacyConverter::apply(Stage &s, const Features &feat) stage = &s; features = feat; if(supports_stage(s.type)) + { s.content.visit(*this); + + if(!stage->required_features.glsl_version) + stage->required_features.glsl_version = Version(1, (stage->required_features.gl_api==OPENGL_ES2 ? 0 : 10)); + } else unsupported(format("Stage %s is not supported", Stage::get_stage_name(s.type))); } @@ -161,12 +166,7 @@ void LegacyConverter::visit(VariableReference &var) { var.name = "gl_FragColor"; var.declaration = 0; - r_type = "vec4"; } - else if(var.declaration) - r_type = var.declaration->type; - else - r_type.clear(); } void LegacyConverter::visit(Assignment &assign) @@ -186,58 +186,39 @@ bool LegacyConverter::supports_unified_sampling_functions() const void LegacyConverter::visit(FunctionCall &call) { - if(call.name=="texture") + if(call.declaration && call.declaration->source==BUILTIN_SOURCE) { - string sampler_type; - r_type.clear(); - NodeArray::iterator i = call.arguments.begin(); - if(i!=call.arguments.end()) - { - (*i)->visit(*this); - sampler_type = r_type; - - for(; i!=call.arguments.end(); ++i) - (*i)->visit(*this); - } - - if(!supports_unified_sampling_functions()) + if(!call.name.compare(0, 7, "texture") && call.arguments.size()>=1) { - if(sampler_type=="sampler1D") - call.name = "texture1D"; - else if(sampler_type=="sampler2D") - call.name = "texture2D"; - else if(sampler_type=="sampler3D") - call.name = "texture3D"; - else if(sampler_type=="samplerCube") - call.name = "textureCube"; - else if(sampler_type=="sampler1DShadow") - call.name = "shadow1D"; - else if(sampler_type=="sampler2DShadow") - call.name = "shadow2D"; - else if(sampler_type=="sampler1DArray") - { - check_extension(&Features::ext_texture_array); - call.name = "texture1DArray"; - } - else if(sampler_type=="sampler2DArray") + const ImageTypeDeclaration *arg_image = dynamic_cast(call.arguments.front()->type); + if(arg_image && !supports_unified_sampling_functions()) { - check_extension(&Features::ext_texture_array); - call.name = "texture2DArray"; - } - else if(sampler_type=="sampler1DArrayShadow") - { - check_extension(&Features::ext_texture_array); - call.name = "shadow1DArray"; - } - else if(sampler_type=="sampler2DArrayShadow") - { - check_extension(&Features::ext_texture_array); - call.name = "shadow2DArray"; + string suffix = call.name.substr(7); + call.name = (arg_image->shadow ? "shadow" : "texture"); + + switch(arg_image->dimensions) + { + case ImageTypeDeclaration::ONE: call.name += "1D"; break; + case ImageTypeDeclaration::TWO: call.name += "2D"; break; + case ImageTypeDeclaration::THREE: call.name += "3D"; break; + case ImageTypeDeclaration::CUBE: call.name += "Cube"; break; + } + + if(arg_image->array) + { + /* Array textures and the unified sampling function name were + both introduced in GLSL 1.30. */ + if(arg_image->dimensions==ImageTypeDeclaration::ONE || arg_image->dimensions==ImageTypeDeclaration::TWO) + check_extension(&Features::ext_texture_array); + call.name += "Array"; + } + + call.name += suffix; } } } - else - TraversingVisitor::visit(call); + + TraversingVisitor::visit(call); } bool LegacyConverter::supports_interface_layouts() const @@ -272,29 +253,30 @@ bool LegacyConverter::supports_sample_sampling() const void LegacyConverter::visit(VariableDeclaration &var) { - if(var.layout && !supports_interface_layouts()) + if(var.layout) { - vector::iterator i; - for(i=var.layout->qualifiers.begin(); (i!=var.layout->qualifiers.end() && i->name!="location"); ++i) ; - if(i!=var.layout->qualifiers.end()) + for(vector::const_iterator i=var.layout->qualifiers.begin(); i!=var.layout->qualifiers.end(); ) { - if(stage->type==Stage::VERTEX && var.interface=="in") - { - stage->locations[var.name] = i->value; - var.layout->qualifiers.erase(i); - } - else if(stage->type==Stage::FRAGMENT && var.interface=="out") + if(i->name=="location" && !supports_interface_layouts()) { - if(check_extension(&Features::ext_gpu_shader4)) + if(stage->type==Stage::VERTEX && var.interface=="in") stage->locations[var.name] = i->value; - else if(i->value!=0) - unsupported("EXT_gpu_shader4 required for multiple fragment shader outputs"); - var.layout->qualifiers.erase(i); + else if(stage->type==Stage::FRAGMENT && var.interface=="out") + { + if(check_extension(&Features::ext_gpu_shader4)) + stage->locations[var.name] = i->value; + else if(i->value!=0) + unsupported("EXT_gpu_shader4 required for multiple fragment shader outputs"); + } + + i = var.layout->qualifiers.erase(i); } - - if(var.layout->qualifiers.empty()) - var.layout = 0; + else + ++i; } + + if(var.layout->qualifiers.empty()) + var.layout = 0; } if(var.sampling=="centroid")