X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fglsl%2Ffeatures.cpp;h=78233bfcf48a3ff884bac0344b464c3e7ca17a33;hb=8e553af57b712051f47293c971671f4f6a939be2;hp=d2030783403e8be9c790dc4c23ae13635b540179;hpb=dfde6f3568c1a840232cf860f4a260a987a1433b;p=libs%2Fgl.git diff --git a/source/glsl/features.cpp b/source/glsl/features.cpp index d2030783..78233bfc 100644 --- a/source/glsl/features.cpp +++ b/source/glsl/features.cpp @@ -1,11 +1,3 @@ -#include -#include -#include -#include -#include -#include -#include -#include #include "features.h" namespace Msp { @@ -22,39 +14,34 @@ Features::Features(): arb_uniform_buffer_object(false), ext_gpu_shader4(false), ext_texture_array(false), - constant_id_range(0x80000000U) + constant_id_range(0x80000000U), + uniform_binding_range(84), + texture_binding_range(96) { } -Features Features::from_context() +Features Features::from_version(const Version &ver) { Features features; - features.gl_api = get_gl_api(); - features.glsl_version = get_glsl_version(); - features.arb_enhanced_layouts = ARB_enhanced_layouts; - features.arb_explicit_attrib_location = ARB_explicit_attrib_location; - features.arb_explicit_uniform_location = ARB_explicit_uniform_location; - features.arb_gpu_shader5 = ARB_gpu_shader5; - features.arb_separate_shader_objects = ARB_separate_shader_objects; - features.arb_uniform_buffer_object = ARB_uniform_buffer_object; - features.ext_gpu_shader4 = EXT_gpu_shader4; - features.ext_texture_array = EXT_texture_array; + features.gl_api = OPENGL; + features.glsl_version = ver; + features.arb_enhanced_layouts = (ver>=Version(4, 40)); + features.arb_explicit_attrib_location = (ver>=Version(1, 30)); + features.arb_explicit_uniform_location = (ver>=Version(4, 30)); + features.arb_gpu_shader5 = (ver>=Version(4, 0)); + features.arb_separate_shader_objects = (ver>=Version(4, 10)); + features.arb_uniform_buffer_object = (ver>=Version(1, 50)); + features.ext_gpu_shader4 = (ver>=Version(1, 20)); + features.ext_texture_array = (ver>=Version(1, 30)); + features.uniform_binding_range = (ver>=Version(4, 30) ? 84 : ver>=Version(4, 0) ? 60 : + ver>=Version(3, 30) ? 36 : 24); + features.texture_binding_range = (ver>=Version(4, 30) ? 96 : ver>=Version(4, 0) ? 80 : + ver>=Version(1, 50) ? 48 : ver>=Version(1, 40) ? 32 : 16); return features; } -Features Features::all() +Features Features::latest() { - Features features; - features.gl_api = OPENGL; - features.glsl_version = Version(4, 60); - features.arb_enhanced_layouts = true; - features.arb_explicit_attrib_location = true; - features.arb_explicit_uniform_location = true; - features.arb_gpu_shader5 = true; - features.arb_separate_shader_objects = true; - features.arb_uniform_buffer_object = true; - features.ext_gpu_shader4 = true; - features.ext_texture_array = true; - return features; + return from_version(Version(4, 60)); } } // namespace SL