X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fglsl%2Ffeatures.cpp;h=73c95b0fd3cf9248c1499c4e9c129382eb4b9912;hb=8f2713a3f1501e90016bb8069ecd08dde2f90e56;hp=dab230d339c517f2a4f4bd5a3ecf895b07c08c10;hpb=c1b42fd479c5ca4cbab258ee0fa5c7cac319f928;p=libs%2Fgl.git diff --git a/source/glsl/features.cpp b/source/glsl/features.cpp index dab230d3..73c95b0f 100644 --- a/source/glsl/features.cpp +++ b/source/glsl/features.cpp @@ -1,8 +1,12 @@ +#include #include +#include #include +#include #include #include #include +#include #include "features.h" namespace Msp { @@ -11,12 +15,17 @@ namespace SL { Features::Features(): gl_api(OPENGL), + arb_enhanced_layouts(false), arb_explicit_attrib_location(false), + arb_explicit_uniform_location(false), arb_gpu_shader5(false), + arb_separate_shader_objects(false), arb_uniform_buffer_object(false), ext_gpu_shader4(false), ext_texture_array(false), - max_constant_id(0x7FFFFFFF) + constant_id_range(0x80000000U), + uniform_binding_range(84), + texture_binding_range(96) { } Features Features::from_context() @@ -24,12 +33,16 @@ Features Features::from_context() Features features; features.gl_api = get_gl_api(); features.glsl_version = get_glsl_version(); + features.arb_enhanced_layouts = ARB_enhanced_layouts; features.arb_explicit_attrib_location = ARB_explicit_attrib_location; + features.arb_explicit_uniform_location = ARB_explicit_uniform_location; features.arb_gpu_shader5 = ARB_gpu_shader5; - //features.arb_texture_cube_map_array = ARB_texture_cube_map_array; + features.arb_separate_shader_objects = ARB_separate_shader_objects; features.arb_uniform_buffer_object = ARB_uniform_buffer_object; features.ext_gpu_shader4 = EXT_gpu_shader4; features.ext_texture_array = EXT_texture_array; + features.uniform_binding_range = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS); + features.texture_binding_range = get_i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); return features; } @@ -38,8 +51,11 @@ Features Features::all() Features features; features.gl_api = OPENGL; features.glsl_version = Version(4, 60); + features.arb_enhanced_layouts = true; features.arb_explicit_attrib_location = true; + features.arb_explicit_uniform_location = true; features.arb_gpu_shader5 = true; + features.arb_separate_shader_objects = true; features.arb_uniform_buffer_object = true; features.ext_gpu_shader4 = true; features.ext_texture_array = true;