X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fglsl%2Ffeatures.cpp;h=3c44c11bba94b47c389c99cdeb5b5546ae8e6417;hb=009918e76dda88b0cb68fdaa20c63d6e952af260;hp=73c95b0fd3cf9248c1499c4e9c129382eb4b9912;hpb=8f2713a3f1501e90016bb8069ecd08dde2f90e56;p=libs%2Fgl.git diff --git a/source/glsl/features.cpp b/source/glsl/features.cpp index 73c95b0f..3c44c11b 100644 --- a/source/glsl/features.cpp +++ b/source/glsl/features.cpp @@ -1,3 +1,4 @@ +#include #include #include #include @@ -6,7 +7,6 @@ #include #include #include -#include #include "features.h" namespace Msp { @@ -41,27 +41,37 @@ Features Features::from_context() features.arb_uniform_buffer_object = ARB_uniform_buffer_object; features.ext_gpu_shader4 = EXT_gpu_shader4; features.ext_texture_array = EXT_texture_array; - features.uniform_binding_range = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS); - features.texture_binding_range = get_i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); + const Limits &limits = DeviceInfo::get_global().limits; + features.uniform_binding_range = limits.max_uniform_bindings; + features.texture_binding_range = limits.max_texture_bindings; return features; } -Features Features::all() +Features Features::from_version(const Version &ver) { Features features; features.gl_api = OPENGL; - features.glsl_version = Version(4, 60); - features.arb_enhanced_layouts = true; - features.arb_explicit_attrib_location = true; - features.arb_explicit_uniform_location = true; - features.arb_gpu_shader5 = true; - features.arb_separate_shader_objects = true; - features.arb_uniform_buffer_object = true; - features.ext_gpu_shader4 = true; - features.ext_texture_array = true; + features.glsl_version = ver; + features.arb_enhanced_layouts = (ver>=Version(4, 40)); + features.arb_explicit_attrib_location = (ver>=Version(1, 30)); + features.arb_explicit_uniform_location = (ver>=Version(4, 30)); + features.arb_gpu_shader5 = (ver>=Version(4, 0)); + features.arb_separate_shader_objects = (ver>=Version(4, 10)); + features.arb_uniform_buffer_object = (ver>=Version(1, 50)); + features.ext_gpu_shader4 = (ver>=Version(1, 20)); + features.ext_texture_array = (ver>=Version(1, 30)); + features.uniform_binding_range = (ver>=Version(4, 30) ? 84 : ver>=Version(4, 0) ? 60 : + ver>=Version(3, 30) ? 36 : 24); + features.texture_binding_range = (ver>=Version(4, 30) ? 96 : ver>=Version(4, 0) ? 80 : + ver>=Version(1, 50) ? 48 : ver>=Version(1, 40) ? 32 : 16); return features; } +Features Features::latest() +{ + return from_version(Version(4, 60)); +} + } // namespace SL } // namespace GL } // namespace Msp