X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fglsl%2Ffeatures.cpp;h=3c44c11bba94b47c389c99cdeb5b5546ae8e6417;hb=009918e76dda88b0cb68fdaa20c63d6e952af260;hp=1c19c0b0fa73294298b5303c3bb7c2c41c0c3544;hpb=9cfccf5c4e366e033cfd5eebf8955d2b13202b46;p=libs%2Fgl.git diff --git a/source/glsl/features.cpp b/source/glsl/features.cpp index 1c19c0b0..3c44c11b 100644 --- a/source/glsl/features.cpp +++ b/source/glsl/features.cpp @@ -1,3 +1,4 @@ +#include #include #include #include @@ -22,7 +23,9 @@ Features::Features(): arb_uniform_buffer_object(false), ext_gpu_shader4(false), ext_texture_array(false), - max_constant_id(0x7FFFFFFF) + constant_id_range(0x80000000U), + uniform_binding_range(84), + texture_binding_range(96) { } Features Features::from_context() @@ -38,25 +41,37 @@ Features Features::from_context() features.arb_uniform_buffer_object = ARB_uniform_buffer_object; features.ext_gpu_shader4 = EXT_gpu_shader4; features.ext_texture_array = EXT_texture_array; + const Limits &limits = DeviceInfo::get_global().limits; + features.uniform_binding_range = limits.max_uniform_bindings; + features.texture_binding_range = limits.max_texture_bindings; return features; } -Features Features::all() +Features Features::from_version(const Version &ver) { Features features; features.gl_api = OPENGL; - features.glsl_version = Version(4, 60); - features.arb_enhanced_layouts = true; - features.arb_explicit_attrib_location = true; - features.arb_explicit_uniform_location = true; - features.arb_gpu_shader5 = true; - features.arb_separate_shader_objects = true; - features.arb_uniform_buffer_object = true; - features.ext_gpu_shader4 = true; - features.ext_texture_array = true; + features.glsl_version = ver; + features.arb_enhanced_layouts = (ver>=Version(4, 40)); + features.arb_explicit_attrib_location = (ver>=Version(1, 30)); + features.arb_explicit_uniform_location = (ver>=Version(4, 30)); + features.arb_gpu_shader5 = (ver>=Version(4, 0)); + features.arb_separate_shader_objects = (ver>=Version(4, 10)); + features.arb_uniform_buffer_object = (ver>=Version(1, 50)); + features.ext_gpu_shader4 = (ver>=Version(1, 20)); + features.ext_texture_array = (ver>=Version(1, 30)); + features.uniform_binding_range = (ver>=Version(4, 30) ? 84 : ver>=Version(4, 0) ? 60 : + ver>=Version(3, 30) ? 36 : 24); + features.texture_binding_range = (ver>=Version(4, 30) ? 96 : ver>=Version(4, 0) ? 80 : + ver>=Version(1, 50) ? 48 : ver>=Version(1, 40) ? 32 : 16); return features; } +Features Features::latest() +{ + return from_version(Version(4, 60)); +} + } // namespace SL } // namespace GL } // namespace Msp