X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fglsl%2Ffeatures.cpp;h=0b5b438b6b1acffc21649742eed47b9f22e57ce7;hb=c4aeeced7b397d46772577775bd3a0d6c4706cba;hp=11b6c942fa4324b4e6b15f546d11bf440ab0bacc;hpb=b30777959d8e2ab2caf489e32f40390f60a75fcb;p=libs%2Fgl.git diff --git a/source/glsl/features.cpp b/source/glsl/features.cpp index 11b6c942..0b5b438b 100644 --- a/source/glsl/features.cpp +++ b/source/glsl/features.cpp @@ -1,8 +1,12 @@ +#include #include +#include #include +#include #include #include #include +#include #include "features.h" namespace Msp { @@ -11,11 +15,17 @@ namespace SL { Features::Features(): gl_api(OPENGL), + arb_enhanced_layouts(false), arb_explicit_attrib_location(false), + arb_explicit_uniform_location(false), arb_gpu_shader5(false), + arb_separate_shader_objects(false), arb_uniform_buffer_object(false), ext_gpu_shader4(false), - ext_texture_array(false) + ext_texture_array(false), + constant_id_range(0x80000000U), + uniform_binding_range(84), + texture_binding_range(96) { } Features Features::from_context() @@ -23,28 +33,44 @@ Features Features::from_context() Features features; features.gl_api = get_gl_api(); features.glsl_version = get_glsl_version(); + features.arb_enhanced_layouts = ARB_enhanced_layouts; features.arb_explicit_attrib_location = ARB_explicit_attrib_location; + features.arb_explicit_uniform_location = ARB_explicit_uniform_location; features.arb_gpu_shader5 = ARB_gpu_shader5; - //features.arb_texture_cube_map_array = ARB_texture_cube_map_array; + features.arb_separate_shader_objects = ARB_separate_shader_objects; features.arb_uniform_buffer_object = ARB_uniform_buffer_object; features.ext_gpu_shader4 = EXT_gpu_shader4; features.ext_texture_array = EXT_texture_array; + features.uniform_binding_range = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS); + features.texture_binding_range = get_i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); return features; } -Features Features::all() +Features Features::from_version(const Version &ver) { Features features; features.gl_api = OPENGL; - features.glsl_version = Version(4, 60); - features.arb_explicit_attrib_location = true; - features.arb_gpu_shader5 = true; - features.arb_uniform_buffer_object = true; - features.ext_gpu_shader4 = true; - features.ext_texture_array = true; + features.glsl_version = ver; + features.arb_enhanced_layouts = (ver>=Version(4, 40)); + features.arb_explicit_attrib_location = (ver>=Version(1, 30)); + features.arb_explicit_uniform_location = (ver>=Version(4, 30)); + features.arb_gpu_shader5 = (ver>=Version(4, 0)); + features.arb_separate_shader_objects = (ver>=Version(4, 10)); + features.arb_uniform_buffer_object = (ver>=Version(1, 50)); + features.ext_gpu_shader4 = (ver>=Version(1, 20)); + features.ext_texture_array = (ver>=Version(1, 30)); + features.uniform_binding_range = (ver>=Version(4, 30) ? 84 : ver>=Version(4, 0) ? 60 : + ver>=Version(3, 30) ? 36 : 24); + features.texture_binding_range = (ver>=Version(4, 30) ? 96 : ver>=Version(4, 0) ? 80 : + ver>=Version(1, 50) ? 48 : ver>=Version(1, 40) ? 32 : 16); return features; } +Features Features::latest() +{ + return from_version(Version(4, 60)); +} + } // namespace SL } // namespace GL } // namespace Msp