X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgeometry.h;h=cb99cedecb8d6198e89bc869c633eb9a07d55f22;hb=b59fab7e533ef96d72c92b224d4f24718bc6b0a1;hp=08d660eeb05a4b9507968a6f8845924e524f70e1;hpb=c435423919a20a87d100e1ee4cd1fc6ce223040c;p=libs%2Fgltk.git diff --git a/source/geometry.h b/source/geometry.h index 08d660e..cb99ced 100644 --- a/source/geometry.h +++ b/source/geometry.h @@ -1,14 +1,8 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_GEOMETRY_H_ #define MSP_GLTK_GEOMETRY_H_ -#include +#include +#include "mspgltk_api.h" namespace Msp { namespace GLtk { @@ -16,13 +10,16 @@ namespace GLtk { /** Specifies the position and size of a widget or graphic. */ -struct Geometry +struct MSPGLTK_API Geometry { - int x, y; - unsigned w, h; + int x = 0; + int y = 0; + unsigned w = 1; + unsigned h = 1; - Geometry(): x(0), y(0), w(1), h(1) { } + Geometry() = default; Geometry(int x_, int y_, unsigned w_, unsigned h_): x(x_), y(y_), w(w_), h(h_) { } + bool is_inside(int, int) const; bool is_inside_relative(int, int) const; }; @@ -31,35 +28,40 @@ struct Geometry /** Specifies margins on the sides of an element. */ -struct Sides +struct MSPGLTK_API Sides { - class Loader: public DataFile::Loader + class Loader: public DataFile::ObjectLoader { public: Loader(Sides &); - Sides &get_object() { return sides; } private: - Sides &sides; + void horizontal(unsigned); + void vertical(unsigned); }; - unsigned top; - unsigned right; - unsigned bottom; - unsigned left; + unsigned top = 0; + unsigned right = 0; + unsigned bottom = 0; + unsigned left = 0; - Sides(); + Sides() = default; + Sides(unsigned); + Sides(unsigned, unsigned); + Sides(unsigned, unsigned, unsigned); + Sides(unsigned, unsigned, unsigned, unsigned); }; /** Performs alignment of nested geometries, such as widgets and their parts. */ -struct Alignment +struct MSPGLTK_API Alignment { - float x, y; - float w, h; + float x = 0.0f; + float y = 0.0f; + float w = 1.0f; + float h = 1.0f; - Alignment(): x(0), y(0), w(1), h(1) { } void apply(Geometry &, const Geometry &) const; void apply(Geometry &, const Geometry &, const Sides &) const; };