X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgeometry%2Ftransformedshape.h;h=bf508f9b1da31be6145fd972e350481b9502d74b;hb=643aa7b2317f88463f66da11e595ebe0f6c9621d;hp=34fd2989f2cfeaadddcf40ef6822ae2fb37c62d0;hpb=c135ff2480f4e2aaf05b0206631bb0e1b5d73fad;p=libs%2Fmath.git diff --git a/source/geometry/transformedshape.h b/source/geometry/transformedshape.h index 34fd298..bf508f9 100644 --- a/source/geometry/transformedshape.h +++ b/source/geometry/transformedshape.h @@ -32,6 +32,9 @@ public: virtual HyperBox get_axis_aligned_bounding_box() const; virtual bool contains(const LinAl::Vector &) const; +private: + Ray make_local_ray(const Ray &) const; +public: virtual bool check_intersection(const Ray &) const; virtual unsigned get_max_ray_intersections() const { return shape->get_max_ray_intersections(); } virtual unsigned get_intersections(const Ray &, SurfacePoint *, unsigned) const; @@ -85,19 +88,25 @@ inline bool TransformedShape::contains(const LinAl::Vector &point) c return shape->contains(inverse_trans.transform(point)); } +template +inline Ray TransformedShape::make_local_ray(const Ray &ray) const +{ + LinAl::Vector local_dir = inverse_trans.transform_linear(ray.get_direction()); + float distortion = local_dir.norm(); + return Ray(inverse_trans.transform(ray.get_start()), local_dir, ray.get_limit()*distortion); +} + template inline bool TransformedShape::check_intersection(const Ray &ray) const { - Ray local_ray(inverse_trans.transform(ray.get_start()), - inverse_trans.transform_linear(ray.get_direction())); - return shape->check_intersection(local_ray); + return shape->check_intersection(make_local_ray(ray)); } template inline unsigned TransformedShape::get_intersections(const Ray &ray, SurfacePoint *points, unsigned size) const { - Ray local_ray(inverse_trans.transform(ray.get_start()), - inverse_trans.transform_linear(ray.get_direction())); + Ray local_ray = make_local_ray(ray); + unsigned count = shape->get_intersections(local_ray, points, size); if(points) { @@ -106,7 +115,7 @@ inline unsigned TransformedShape::get_intersections(const Ray &ray, points[i].position = transformation.transform(points[i].position); /* XXX This is not correct for nonuniform scaling. Inverse of the transpose of the upper DxD part of the matrix should be used. */ - points[i].normal = transformation.transform(points[i].normal); + points[i].normal = transformation.transform_linear(points[i].normal); points[i].distance = inner_product(points[i].position-ray.get_start(), ray.get_direction()); } }